Monster Cube Dropper?

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MutatedTurret
54 Posts
Posted Sep 18, 2011
I'm trying to use the monster cube dropper, but I need it to deploy cubes that walk, these cubes are shivery cube state monsters though. I couldn't seen any difference between it and other monster cube droppers from decompiled maps, what gives?
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spongylover123
944 Posts
Posted Sep 18, 2011
Replied 6 minutes later
Did you use cube_dropper_a4?
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Vordwann
767 Posts
Posted Sep 18, 2011
Replied 14 minutes later
It could be something in the map properties also, but I highly doubt it.
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Brainstatic
219 Posts
Posted Sep 18, 2011
Replied 4 minutes later
On the VDC page for prop_monster_box, one property is "start as box." The instance you're using probably has that value set to yes. Just copy the instance, rename it, and then edit the copy so that the value is set to no.
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MutatedTurret
54 Posts
Posted Sep 18, 2011
Replied 59 minutes later
Ah thanks, I just hadn't scroll down far enough in the properties apparently.