Monster Cube Dropper?
Posted Sep 18, 2011
I'm trying to use the monster cube dropper, but I need it to deploy cubes that walk, these cubes are shivery cube state monsters though. I couldn't seen any difference between it and other monster cube droppers from decompiled maps, what gives?
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Posted Sep 18, 2011
Replied
6 minutes
later
Did you use cube_dropper_a4?
Posted Sep 18, 2011
Replied
14 minutes
later
It could be something in the map properties also, but I highly doubt it.
Posted Sep 18, 2011
Replied
4 minutes
later
On the VDC page for prop_monster_box, one property is "start as box." The instance you're using probably has that value set to yes. Just copy the instance, rename it, and then edit the copy so that the value is set to no.
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Posted Sep 18, 2011
Replied
59 minutes
later
Ah thanks, I just hadn't scroll down far enough in the properties apparently.