Move the player [solved]
But i'm almost 99% sure that they faked it with a guided camera entity. You would have to decompile the map to learn which entities were used.
Another way of getting the player through the vactubes is using a trigger_push, but it's very buggy and doesn't give the smooth effect the camera trick does. Hpwever i'm no expert on the matter... Try searching for the entities on youtube to get a basic understanding of them(almost every complex entity has a youtube tutorial).
KenJeKenny!? wrote:
yeh through the vactubes is definitely a camera (controller/entity). I can vaguely remember that there was a earlier topic about it.Another way of getting the player through the vactubes is using a trigger_push, but it's very buggy and doesn't give the smooth effect the camera trick does. Hpwever i'm no expert on the matter... Try searching for the entities on youtube to get a basic understanding of them(almost every complex entity has a youtube tutorial).
Actually, I meant from portal 1 not 2
KenJeKenny!? wrote:
Nonetheless, the actual movement or faking of the movement is still the same principle/entity setup (I think).
You were right, it uses a point view controller, thanks for the help