I have a trigger_multiple placed that has a toggle on each input, but that doesn't seem to really be doing anything. The output has results to open the door, no prob. Any ideas?
Multiple I/O Switch
I think that's how you do it.
Arg, it's still not quite working, though.
Okay, i've set up the logic branches
Logic Branch 1
keyvalues: *
name: door2_combineball_logic
init value: 0*
outputs: *
Output: Ontrue
Target Entity: Door2_open
Target Input: SetValue
Parameter Override: 1
**
inputs: *
Source: Door2_combine_ball
Output: OnStartTouch
My Input: SetValue
Parameter Override: 1
Logic Branch 2
keyvalues: *
name: door2_button_logic
init value: 0*
outputs: *
Output: OnFalse
Target Entity: Door2_open
Target Input: SetValue
Parameter Override: 0*
Output: OnTrue
Target Entity: Door2_open
Target Input: SetValue
Parameter Override: 1
inputs: *
Source: Trigger_door2
Output: OnStartTouch
My Input: SetValue
Parameter Override: 1*
Source: Trigger_door2
Output: OnEndTouchAll
My Input: SetValue
Parameter Override: 0
Then the logic compare just says when it hits 2, then run the door stuff.
Wait, if I were to do this, I'd start the button disabled, and just have the Orb Catcher enable it so that it could function, and thereby open the door.
Hope it's understandable.