Music & Funnels?

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CaretCaret
290 Posts
Posted Nov 07, 2011
Ive just started adding music to my maps but you cant hear the music when youre in a funnel. Is there a fix for this or am I just doing something wrong?
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Another Bad Pun
516 Posts
Posted Nov 07, 2011
Replied 1 hour later
If you are using Wheatley music than use sp_a4_tb_polarity_b1. Its scripted to play the Funnel music once your in one. Otherwise the sound will just turn off. You can probably script it yourself if you ned a particular piece of music to be played.
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CaretCaret
290 Posts
Posted Nov 07, 2011
Replied 17 minutes later
No! There shall't be no scripting in my maps! There must be another solution!
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The Irate Pirate
236 Posts
Posted Nov 07, 2011
Replied 17 minutes later
You have to copy and paste a script symbol from one of the Valve Wheatley maps along with the ambient_generic, then it'll play.
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CaretCaret
290 Posts
Posted Nov 07, 2011
Replied 1 hour later

The Irate Pirate wrote:
You have to copy and paste a script symbol from one of the Valve Wheatley maps along with the ambient_generic, then it'll play.

Whats this script symbol youre talking about?

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ChickenMobile
2,460 Posts
Posted Nov 07, 2011
Replied 47 minutes later

CaretCaret wrote:
No! There shall't be no scripting in my maps! There must be another solution!

That sounds a bit huffy. Why no scripting?

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CaretCaret
290 Posts
Posted Nov 07, 2011
Replied 18 minutes later

chickenmobile wrote:
CaretCaret wrote:

No! There shall't be no scripting in my maps! There must be another solution!

That sounds a bit huffy. Why no scripting?

:mrgreen: well... its complicated... but Id rather not use any custom scripts unless I really have to.

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MasterLagger
1,695 Posts
Posted Nov 07, 2011
Replied 18 minutes later
Couldn't you just make an output to play ambient_generic music when the player gets in the funnel?
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The Irate Pirate
236 Posts
Posted Nov 07, 2011
Replied 4 minutes later

CaretCaret wrote:
chickenmobile wrote:

CaretCaret wrote:

No! There shall't be no scripting in my maps! There must be another solution!

That sounds a bit huffy. Why no scripting?

:mrgreen: well... its complicated... but Id rather not use any custom scripts unless I really have to.

It wouldn't be custom scripting... since Valve already has the script in the game.

I can't remember the exact entity I copy and pasted into my first map from one of the Wheatley maps, but it's fairly obvious. Just go through the ambient_generics in the level and take all related entities into your own map.

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CaretCaret
290 Posts
Posted Nov 07, 2011
Replied 33 minutes later
Ok, thanks pirate! Ill give it a try tomorrow.
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iWork925
1,080 Posts
Posted Nov 07, 2011
Replied 4 hours later
@lagger: Why dont you try it first to see how stupid it is.
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Vordwann
767 Posts
Posted Nov 07, 2011
Replied 32 minutes later
Yeah lagger... the reason he can't hear the music is beCAUSE it silences ambient_generics...
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Spam Nugget
492 Posts
Posted Nov 07, 2011
Replied 1 hour later
Try testing soloutions work before posting them?
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MasterLagger
1,695 Posts
Posted Nov 07, 2011
Replied 1 hour later
Hey hey hey, I'm not the only one in this forum to give useless/incorrect information.
:chill:
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Spam Nugget
492 Posts
Posted Nov 07, 2011
Replied 23 minutes later
lol i know, and thats why it annoys me. if you dont know what youre talking about, dont post, or at least tell them that youre not sure. it aint helpful if youre wrong.
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MasterLagger
1,695 Posts
Posted Nov 07, 2011
Replied 44 minutes later
I should have added to the last post that I wasn't sure about the idea. That was my mistake. I realize that being wrong isn't helpful :lol: but condemning someone for making a simple mistake about a Excursion Funnel isn't helpful either. (Not meant towards you Spam Nugget)
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CaretCaret
290 Posts
Posted Nov 08, 2011
Replied 18 hours later

The Irate Pirate wrote:
You have to copy and paste a script symbol from one of the Valve Wheatley maps along with the ambient_generic, then it'll play.

Ok, I still have no clue what youre talking about :sad: