my whole map leaks!
First: the overlays looks bad in hammer editor camera view (they are black when looking them for some angles)
Second: Suddenly some portal voices lost, example portal shoot and fan sound, they weren't on my hard disk anymore.
Third: This is the worst problem When I compile, the compile log doesn't show any leaks in my maps, but my recessed lighting looks bad like there is a leak. When I load point file, it shows to some physical or dynamical or statical object, example chair, or fan, or light and when I delete that object and compile map again, the problem is same but with a different object. This goes forever. What it can be?
I have deleted portal folder and run portal so the voices come back, and they came. but the leak problem is there anyway.
"LightmappedGeneric"
{
"$basetexture" "THE TEXTURE YOU WANT TO USE AS AN OVERLAY"
"$decal" "1"
"$surfaceprop" "THE TYPE OF SURFACE"
"%keywords" "KEYWORDS TO HELP YOU FIND THE TEXTURE IN HAMMER"
}
Save it somewhere in the materials folder.
2) I'm not sure what you mean.
3) If the line goes through a wall, it's an entity. Entities doesn't seal the map. Turn it into a solid brush or cover it. You should have a little box in the user interface that is labeled "VisGroups:". Click the "Auto" tab and untick the "Auto" tick box. Then tick the "World Geometry" box. You should now see the world from vvis' perspective and more easily find the leak.