Need a few people to test the map pack for me

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Hober
1,180 Posts
Posted Nov 13, 2007
Link to the zipped download.

Extract it into the portal folder and everything should go into its proper sub directory.

I need feedback on two things, specifically, as well as any errors you encounter:
Whether Shmitz's map has the proper voice-overs (from GLaDOS). It was only working erratically on my computer, but I think that may be a local problem.
Whether you get "Node graph out of date ... Rebuilding" messages when you load any of the maps. I tried to include those in the zip, but I'm not sure if Portal will treat them as legit for some bizzare reason.Thanks.

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Rivid31
152 Posts
Posted Nov 13, 2007
Replied 1 hour later
No sound, reloads out of date node graphs.
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Crooked Paul
226 Posts
Posted Nov 13, 2007
Replied 8 minutes later
I tried them all out. I got a "Node graph out of date" and no GLaDOS sounds on Accident Prone. All the other maps worked fine, including the sounds in Deep Within Aperture.

BTW, what does "Node graph out of date" mean? I see it a lot, but it never seems to prevent a map from loading.

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msleeper
4,095 Posts
Member
Posted Nov 13, 2007
Replied 10 minutes later

Crooked Paul wrote:
BTW, what does "Node graph out of date" mean? I see it a lot, but it never seems to prevent a map from loading.

In a nutshell, it has to do with AI pathfinding.

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youme
937 Posts
Posted Nov 13, 2007
Replied 13 minutes later

msleeper wrote:
In a nutshell, it has to do with AI pathfinding.

which logically means it shouldnt apply for portal as none of the npc's can actually move but for some reason it does

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msleeper
4,095 Posts
Member
Posted Nov 13, 2007
Replied 1 hour later
Right, but it is still Source. There's more to it than just pathfinding.
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Korjagun
122 Posts
Posted Nov 13, 2007
Replied 11 minutes later
Well, either way, it's darn unsightly.
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Shmitz
167 Posts
Posted Nov 13, 2007
Replied 4 minutes later
The reason the voices don't work is because in the bsp, the path of the level sounds text file is defined as /maps, while the bsp itself is in /maps/TWPNov07. Unfortunately, the game needs to recognize them as being in the same directory for it to work.
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Yekyaa
59 Posts
Posted Nov 13, 2007
Replied 4 hours later
and Node Graphs out of date can be fixed by just running the map once.
then from there, being sure to include in the zip file the maps/graph/mapname.ain file.

^^

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Hober
1,180 Posts
Posted Nov 13, 2007
Replied 19 minutes later

Shmitz wrote:
the path of the level sounds text file is defined as /maps, while the bsp itself is in /maps/TWPNov07.

Can you recompile the map with the new folder name, or would it be easier for me to try and decompile it and change it myself?

Yekyaa wrote:
and Node Graphs out of date can be fixed by just running the map once.
then from there, being sure to include in the zip file the maps/graph/mapname.ain file.

^^

I know, and that's why there are four .ain files in the maps/graphs/TWPNov07 folder (which is where the engine put them automatically since the maps were being run from the TWPNov07 folder, I had no hand in that). But, as I suspected, it seems that Nodegraphs built on my computer are not good on everyone's. Hmm.

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msleeper
4,095 Posts
Member
Posted Nov 13, 2007
Replied 3 hours later

Hober wrote:
Can you recompile the map with the new folder name, or would it be easier for me to try and decompile it and change it myself?

The easiest thing to do would be to use PakRat to remove the sounds and then re-add them where it expects them to be, in /portal/maps/, but not inside of a BSP.