Need Help With Tesla Coil
A: How do you create lighting bolts that tends to strike in one general area (in this case a metal pole) and will still strike the area the pole is in when the pole is moved?
B: How do you make the lighting active something on contact?
Using the noise keyvalue creates a "random" beam effect.
FelixGriffin wrote:
There's actually a nice point_tesla entity that does all the effects automatically. To sense bolts, the best way might be a spherical trigger around the coil set to the point_tesla's radius.
Well, now that me and Tom have completed the Tesla Coil, I would like to know how to get rid of the spark effect (those orange dots the point_tesla makes when it hits something), as seen here: http://steamcommunity.com/sharedfiles/f ... =115710679
So I would like to know if it's possible to get rid of it.
You would need to find out the texture names of the used textures for this spark effect, replace their VMT's with some pointing to a full transparent texture and pack them into your map via Pakrat to replace them ingame for everyone on your map.
Just as an idea, though