New Map Editor, TF2 Halloween, and Looking For Staff
MasterLagger wrote:
Fullbrights? Hmm... I don't think so. I mean I would imagine a light icon in the new map editor.
By the looks of it, it will only have the light panles seen in the clean chambers.
Damn you Panles for coming back to haunt me!!!!
MasterLagger wrote:
Panles?!!?Damn you Panles for coming back to haunt me!!!!
I think he meant "pantsless".
Anyway, I agree with iWork that it will probably be limited to the clean style, since that's the easiest to implement.
It would also seem logical if the editor worked with VMF files directly, since their internal structure is much simpler than BSPs. (Heck, you can even edit one with Notepad, if you're so inclined.)
The way I imagine it, there will be a "play map" button somewhere in the editor interface, which will save a VMF, run it through the compile process like any other map, and then automatically launch the resulting BSP.
Either that, or they use some po-edit like contraption where prefabbed blocks are placed in-game (with no need to compile), and it saves the placement of those blocks in its own proprietary format.
(Please let that not be true.)
Quote:
The simplified puzzle creator will let players easily carve out their creations in a straightforward but powerful way.
But they told me to never carve.. 
HMW wrote:
MasterLagger wrote:Panles?!!?
Damn you Panles for coming back to haunt me!!!!
I think he meant "pantsless".
There was this guy I knew who always spelled "Panels" p-a-n-l-e-s in my laser tech class in high school. It was very annoying to correct his constant spelling mistake of Panels. And now it's back in my mind after 4 years.
Rubrica wrote:
'Laser tech'? Why does everywhere else get to have the weird and wonderful classes?
Probably because the high school had a Career Center right next to it to take those "weird and wonderful classes." I don't know how many high schools have Career Center buildings right next to them. I even took a welding class over there. And teachers over there are nice too. The Career Center may be the only spec of light during my grade school days.
First off, I've been looking and looking, and can't seem to find an answer on if this map editor will be PC only (which then makes me wonder what's the point if Hammer exists, besides making it easy on newbs to map making?), or if it'll actually come to consoles. I have the PS3 version, and despite the free steam copy my PC sucks, so I'd rather edit and then have community sharing on consoles. If anyone has a clue, it'd be great to know.
A couple mentions of bad map making happening as a result of this too - ala LBP. I think a huge problem for LBP was the trophies that required making levels and having them 'hearted' - it resulted in a lot of people uploading total crap maps just to earn those, and I'm hoping that without those trophies we'll see less of an issue here with that. Trophies suck for this reason, there's always people out there more obsessed with them than actually playing the game, or in this case, making worth while levels.
The thought has also occurred that by the time this editor releases Portal 2 will almost be a year old too. By that time the majority of people still playing will be those who are actually interested in new, good, and possibly difficult puzzles. My hope is that most people who would have made crappy maps will have lost all interest by now.
My other hope has to do with a mentioned rating system - I'd like to see more than one way to rate, and Valve seems like the type of dev smart enough to think about this. A map could have high quality and creativity without being difficult, and vice versa, and it would make sense to rate it on each of these. I agree with an earlier poster that it would suck to see maps down rated for being hard - being difficult is an ideal scenario for me, it's the whole reason I love Portal, I found it so different from any other puzzle game that it was difficult to think about it correctly at first. Now that I've adjusted there's little to no challenge on the console, and the Peer Review DLC wasn't any more difficult that the original maps, which I found rather disappointing. Free content was great and all, but I'm done with the hand holding, so I have high hopes for this new editor and map distribution system making way to the PS3.
Maybe I'll get my computer upgraded a bit and come back to join the community in a more relevant way, but until then I'll just hope some of your great work makes it my way via steam on PS3.
I heard about crap map spamming from a friend of mine who told me something similar about achievements being given by making a map. Unfortunately, lots of people posted a lot of crap maps to earn achievements.
MasterLagger wrote:
Well, from what I've heard, the new map editor will be available for the console with some of TWP's best maps included with it in the next DLC.
I heard about crap map spamming from a friend of mine who told me something similar about achievements being given by making a map. Unfortunately, lots of people posted a lot of crap maps to earn achievements.
Valve would be plain stupid if they'd grant achivements for making and releasing a map.