taco wrote:
I don't see how allowing only 1 type of portal through a fizzler would be interesting/fun/etc. seeing as both portals have the same function.
Its equivalent to making everyone walk starting with their right foot. Not a useful distinction IMO.
I am only mildly interested in the other forms of fizzlers; for these reasons:
1) Stuff can go through; person dies if they do. The new facility map has one of these, actually. I pushed my cube through it and knocked the turret over on the other side. . .then I accidentally knocked the cube out of my hand while turning around so the cube was on the other side where there were no portable surfaces.
End result: an unreachable cube, with no easy way for the mapper to detect it. Time to restart the level. . . and if there WERE portable surfaces over there, then the killing part didnt really mean a whole lot, now did it? Used badly, this is a whole new nightmare for mappers. . .so its got a low ROI, IMO.
2) Portals can go through; people/cubes cant. Not complaing about that one at all; except that its already present. We already have that in two ways; that mesh texture (I forget the name), and the Combine energy field (as was already mentioned). Both are acceptable and easily identifiable, and one has the advantage that you can instantly turn it on/off. Lots of maps use one or both already, so its really not "new". Heck, its even a fair assumptin that glados can possibly get ahold of the combine tech, since its already established they are in the same universe.