November Map Pack Ready For Consumption

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Hober
1,180 Posts
Posted Nov 13, 2007
Featuring the four contestants from the October Mapping Contest, the pack has got a ton of gameplay in store for you. If you're looking to play some custom content and want it all together, here's the best place to start.

Get the goods here.

Any problems can be reported in the comments here, or PMed directly to me. Good luck, and have fun!

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Rivid31
152 Posts
Posted Nov 13, 2007
Replied 1 hour later
I am still not getting any voice in Accident Prone, which is a shame since it adds a lot to the map
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Crooked Paul
226 Posts
Posted Nov 13, 2007
Replied 50 minutes later
I downloaded the new pack and everything works fine. No "node graph" error on Accident Prone, and I'm getting the voice now.

One weird thing: the file downloaded with a random filename full of hex numbers, like e902f39a2b3628c.zip. Unzipped fine though. (I'm using Firefox btw.)

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msleeper
4,095 Posts
Member
Posted Nov 13, 2007
Replied 4 minutes later
Actually it is MD5, and that's because the Download Database hates me and I had to hack it.
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Hober
1,180 Posts
Posted Nov 13, 2007
Replied 9 minutes later
Paul, you make me happy. Is anyone else having Rivid's problem, or is it isolated?
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Adair
213 Posts
Posted Nov 19, 2007
Replied 5 days later
There are no install instructions that I could find.

The voice worked fine in "Accident Prone" for me.

There was, however, a missing texture near the beginning of "The Fall". The support column on the lift that raises out of the goo after you solve the first puzzle had the pink and black checker design on it.

Otherwise everything seems to work fine.

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Hober
1,180 Posts
Posted Nov 19, 2007
Replied 5 hours later

Adair wrote:
There are no install instructions that I could find.

Uhh, guilty as charged. I would have sworn I had written instructions on the file's page, but I guess not. Oh well, that's fixed now. Good call.

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Bulska
204 Posts
Posted Nov 20, 2007
Replied 18 hours later
Nice, I'll start downloading these maps ASAP.

Any other contests to be held in the near future? I'm making map too, 3 maps following each other actually, well, that's the idea, I'm working on map 1 and map 2. I started with map 2, but now I made a map before it, not giving the player the portal gun immediatly.

Anyhow, I really hope another mapping contest comes around soon. I got loads of time to spend on it.

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msleeper
4,095 Posts
Member
Posted Nov 20, 2007
Replied 38 minutes later
Check out the Maps and Mapping forum, we are holding a contest right now.
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Bulska
204 Posts
Posted Nov 20, 2007
Replied 7 minutes later
Ooh nice, oh and where can I vote for this map pack, or this one already done?
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youme
937 Posts
Posted Nov 20, 2007
Replied 5 minutes later
This map pack has had its voting finished, voting will start for the next contest eventually and an apropirate thread will apear then.

On the topic of voting, can I suggest 'voting forms'? everyone that votes has to give a 0-10 rating of each map in the contest. Just a bit fairer that way imo

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Bulska
204 Posts
Posted Nov 20, 2007
Replied 21 minutes later
good idea, the map with the highest average rating would win if so.
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Hober
1,180 Posts
Posted Nov 20, 2007
Replied 11 minutes later

youme wrote:
On the topic of voting, can I suggest 'voting forms'? everyone that votes has to give a 0-10 rating of each map in the contest. Just a bit fairer that way imo

Two problems with this: the first is that there is no code for this, currently. The poll method is already implemented and bug-free. I could try writing in Python or Java, the two languages I am proficient with, but neither would do the job. Msleeper might be able to do it, but it would require a shitton of work on his part.

The statistics behind this thing is super-squirrely. I just read a blog post on the intranet at my Corp, which I wish I could reproduce here, about it in reference to this type of tabulation method. Basically, there's the idea in any voting, A candidate x should not be harmed [i.e., change from being a winner to a loser] if x is raised on some ballots without changing the orders of the other candidates. In other words, a candidate should not be made to lose by getting more votes.

I know this sounds illogical, but it isn't, it's just counter-intuitive. There's a bit of description here, under the Instant Runoff section. It's pretty fascinating if I do say so myself.

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MrTwoVideoCards
584 Posts
Posted Nov 25, 2007
Replied 4 days later
The maps in here weren't all that bad, decent brush work, good use of creativity, and alot more. However they were frustrating, and at times, had hardly any solid hinting or anything to give the player a real head advantage.

Another thing was the ball and chain, i manged to break that by leaving a portal in a far away room, and once closed the crane was stuck. However aside of that, the other three maps where good, and were well made. The lighting however was off, and way too white half of the time.

But its a good start, and i hope to see more like this.