Any problems can be reported in the comments here, or PMed directly to me. Good luck, and have fun!
November Map Pack Ready For Consumption
One weird thing: the file downloaded with a random filename full of hex numbers, like e902f39a2b3628c.zip. Unzipped fine though. (I'm using Firefox btw.)
The voice worked fine in "Accident Prone" for me.
There was, however, a missing texture near the beginning of "The Fall". The support column on the lift that raises out of the goo after you solve the first puzzle had the pink and black checker design on it.
Otherwise everything seems to work fine.
Adair wrote:
There are no install instructions that I could find.
Uhh, guilty as charged. I would have sworn I had written instructions on the file's page, but I guess not. Oh well, that's fixed now. Good call.
Any other contests to be held in the near future? I'm making map too, 3 maps following each other actually, well, that's the idea, I'm working on map 1 and map 2. I started with map 2, but now I made a map before it, not giving the player the portal gun immediatly.
Anyhow, I really hope another mapping contest comes around soon. I got loads of time to spend on it.
On the topic of voting, can I suggest 'voting forms'? everyone that votes has to give a 0-10 rating of each map in the contest. Just a bit fairer that way imo
youme wrote:
On the topic of voting, can I suggest 'voting forms'? everyone that votes has to give a 0-10 rating of each map in the contest. Just a bit fairer that way imo
Two problems with this: the first is that there is no code for this, currently. The poll method is already implemented and bug-free. I could try writing in Python or Java, the two languages I am proficient with, but neither would do the job. Msleeper might be able to do it, but it would require a shitton of work on his part.
The statistics behind this thing is super-squirrely. I just read a blog post on the intranet at my Corp, which I wish I could reproduce here, about it in reference to this type of tabulation method. Basically, there's the idea in any voting, A candidate x should not be harmed [i.e., change from being a winner to a loser] if x is raised on some ballots without changing the orders of the other candidates. In other words, a candidate should not be made to lose by getting more votes.
I know this sounds illogical, but it isn't, it's just counter-intuitive. There's a bit of description here, under the Instant Runoff section. It's pretty fascinating if I do say so myself.
Another thing was the ball and chain, i manged to break that by leaving a portal in a far away room, and once closed the crane was stuck. However aside of that, the other three maps where good, and were well made. The lighting however was off, and way too white half of the time.
But its a good start, and i hope to see more like this.