Odd Problem With Exploding Entities
Basically, I wanted to make a bomb like those in the game but without the annoying habit of flying out of portals at odd angles. So i grabbed a prop_physics_override, set the world model and explosion-relevant values, ticked the flag "break on touch" and put the thing so it spawns from a long tube on button press.
But im having problems.
First of all, it doesnt always explode when it hits the ground. Which is a bugger.
But the really annoying problem is that when a portal is placed underneath the tube, where the bomb will land, the bomb not only often smacks into the tube on its way out (presumably due to portal funneling??) but explodes in mid air above the portal. Every time. Remove the portal and it hits the floor every time. I cant for the life of me figure out why.
Any help with either problem would be appreciated immensely!
Problem solved.
Also, ive fixed the problem of it bouncing round the tube its coming out of byt tunring off smart edit and disabling portal funneling, but the damn thing still explodes whenever it gets too close to a portal.
EDIT: Also, interestingly if a portal is put underneath the dispenser and then fizzled then the bombs still explode in mid air. But if the portal is placed elsewhere then the bombs just hit the floor.........odd.
bump.
i could REALLY use some help with this. ive uploaded the custom instance im using, if someone could take a look at it id really appreciate it.
As beecake said, cant you use a prop_exploding_futbol?
Thats how Valve does it...
Rob.
Not sure then. It seems a bit strange it explodes early.
It even did it sometimes for me if the portal wasnt below the vent when the bomb comes out.
Rob.
Spam Nugget wrote:
Yeah it seems that whenever it comes within ~250 units of a portal the damn thing explodes. I tried using a prop_physics with the same settings and that acted exactly the same. Unfortunat?y.
Maybe use a damage filter? I'm not sure and at this point i cannot test it, but it might work?