This thread will be a hub of sorts for useful info, prefabs, instances, examples, and other quirks of information relating to Portal 2 Mapping!
I'll begin:
Portal 2's Level Design section on the VDC.
Visual Design section of our info database.
Groxkiller's Portal 2 Prefabs - my prefabs
- ent_bbox trigger_catapult makes the catapult trajectory for both player and physics objects visible.
-setmodel allows you to change the player model. See below post on how to execute it.
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The logic_auto entity uses different outputs depending on the map type. In SP, it will use "OnMapSpawn". In Coop, it will use "OnMultiNewMap". When making element instances that use logic_auto, copy all "OnMapSpawn" I/O and change the output to "OnMultiNewMap", so they work in both SP and Coop.
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The portal IDs for each players' gun are as follows:
- Chell - 0
- Atlas - 1
- P-Body - 2
