One-way glass
Posted Jul 17, 2011
For a Portal 2 co-op map I'm working on, I need a see-through floor that everything can fall through except the players. But when viewed from below, it appears as a ceiling.
When I make a brush with a solid texture and then apply tools_playerclip to the top face, you can see through the bottom too. Everything else I try has a similar effect.
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Posted Jul 17, 2011
Replied
17 minutes
later
Make the brush with the player clip and create another brush with the "func_brush" entity. That will be your visible ceiling. Set it's keyvalue Solidity to Never Solid.
Posted Jul 17, 2011
Replied
7 minutes
later
Thank you. That worked perfectly.
Posted Jul 17, 2011
Replied
1 hour
later
[s]I have a somewhat related question:[/s]
[s]How can I have a solid brush that you can shoot portals through?[/s]
[s]How can I have a solid brush that you can shoot portals through?[/s]
Nevermind, I figured it out.
btw, the strike-through bbcode doesn't work.
Posted Jul 18, 2011
Replied
1 day
later
[s]Maybe it doesn't like you[/s]
Posted Jul 22, 2011
Replied
3 days
later
Posted Jul 23, 2011
Replied
16 hours
later
Actually, this is very easy to do.
Simply texture one surface of a regular brush with a glass or nodraw texture, you automatically get a one-way mirror.
No need for brush entities.
Posted Jul 23, 2011
Replied
8 hours
later
But will that allow everything except players to fall through?
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Posted Jul 24, 2011
Replied
5 hours
later
No, it will block everything.