[P2 SP] Portal 2 Advanced Playground [WIP]

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GEARScience
19 Posts
Posted Oct 02, 2012
Portal 2 Advanced Playground [WIP]
By: GEARScience
Difficulty: Other

This is pretty much a demo for some stuff I plan on including in a playground map in the future, along with some othe map ideas I haven't gotten around to.
Testing entities include:
Bombcube
Bombcube Detonation Field
Bombcube Deactivator
Remote Bombcube
God Cube
Timed Gel Cubes
Magnetic Button
My trained Lab Assistant
Stationary turret (Not complete by any means. Just forgot to take it out.)

If you want to use any of these, please PM me before you do. Plagiarism is NOT cool. Once again, this is just my laboratory for figuring stuff out, so it's not the cleanest. The Portal 2 Advanced Playground will be MUCH more refined and cleaned up.

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p0rtalplayer
1,366 Posts
Posted Oct 02, 2012
Replied 19 minutes later
Normally I would be against playground maps, but this looks pretty innovative. I'll give it a spin later.
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reepblue
894 Posts
Posted Oct 02, 2012
Replied 1 hour later

p0rtalplayer wrote:
Normally I would be against playground maps, but this looks pretty innovative. I'll give it a spin later.

I have a playground map where I test random crap, yet people beg me to release it. :/

Yeah, I'll give it a whirl later.

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GEARScience
19 Posts
Posted Oct 03, 2012
Replied 12 hours later

reepblue wrote:

p0rtalplayer wrote:
Normally I would be against playground maps, but this looks pretty innovative. I'll give it a spin later.>

I have a playground map where I test random crap, yet people beg me to release it. :/

Yeah, I'll give it a whirl later.

Yep. Exactly this. XD Someone asked me to release this map on a Youtube video I posted up, so I did. This is not as much a playground map as it is a map to test random crap, just as you said. I didn't even plan on releasing this at first.

Like I posted, I will eventually make another map with all this and more, like light bridges, and excursion funnels. That'll be coming as soon as I can, now that I know how to do a lot more and have a better vision on the aesthetics in Portal 2.