Omnicoder already posted a taste of what might be to come when 'creators' get to play with the P2 tools.... alas, back to waiting and playing P1 creations...
P2 SPlayer - kind of serial...
Omnicoder already posted a taste of what might be to come when 'creators' get to play with the P2 tools.... alas, back to waiting and playing P1 creations...
You also can't really compare custom maps with official ones. Players who play custom maps usually want and need more of a challenge, so cutom maps are usually further down the difficulty end of the spectrum.
quatrus wrote:
I played through twice and found P2/SP to be kind of 'serial' - ie only one solution to the posed problems...
I somewhat agree with this, but for a fair chunk of the game it's out of necessity. For the first section, the broken down and deteriorated testchambers often prevent the "intended" solution but provide a back-door sort of way to complete it, and I think this more or less eliminates multiple ways of solving the problem.
There are multiple possible ways in later issues, though; for instance, in the Conversion Gel early-Aperture test, I don't even fling up with the angled plate. I use a method with an infinite fall to build up speed.
There are some achievements that attempt this challenge idea, but I've completed most of them already without too much difficulty >.>
quatrus, you should see what's been going on with the P2 speed run planning... There's some pretty creative solutions over there. And not all of them exploit glitches.
This is probably my favorite ricochet run and it's glitch free.
http://www.youtube.com/watch?v=kHGtqyWYk64
Edit:
My bad... Upon further inspection, he does use one reportal glitch...
it was easier for those of us that are already constantly thinking with portals after gaining said obsession with portals from original encounter
wondering how long it took everyone to play through it, did it in about 9 hours, i played all day
which was fun, had to look up the second to last chamber on you tube cause i was fallin asleep