Pakrat is messing chromed stuff!
My second map features the explosive weighted cube shared by Macgto (yep, thoses avaible on the download section)
I' ve been working on implementing custom stuff on my .bsp but it seems that pakrat is messing somehow my maps, by turning into white every cromed material on the level.
What i exactly do is just adding the missing custom resources (models & materials) to my bsp, save it, and then upload it to workshop to make sure it runs correctly (private visibility actually, do not want to release it until it's finished and tested)
Then i subscribe to my own map, run it and...this is what i find


It shouldn't be white! What happened? Am I doing something wrong? Is it pakrat's doing or is something wrong with steam's workshop?
Anyway,it should be done by default since it's a map made from PeTI and modified with hammer... i don't understand quite well why do i have to care about cubemaps if i touch my bsp with pakrat.
Cubemaps generate textures with the name of the map in it.
For example if your map is called map1 in the pti the cubemap would have a name something like map1/cubemap/1234567*.
If you rename your map to map2, it will search for map2/cubemap/1234567, but it isn't there, since the cubemap textures didn't get re-named.
So long story short:
Don't re-name your map after you pakrat!
*this is not the real path, but an easy to understand alternative 
As you wondered, it was just because I renamed my repacked bsp as something else to avoid overriding the original file.
Jade2k8 wrote:
Yep, you nailed it! Thanks a lot, i was getting mad about this >.<.
As you wondered, it was just because I renamed my repacked bsp as something else to avoid overriding the original file.
The best way to avoid this is backup your map to a random folder like your desktop and then pakrat the other one.
GLaD I could help 
Jade2k8 wrote:
Yep, you nailed it! Thanks a lot, i was getting mad about this >.<.
As you wondered, it was just because I renamed my repacked bsp as something else to avoid overriding the original file.
Damn, I never supposed that you would have done that! Ofc that was the first step to check out... But anyway I knew that issue was caused because of missing cubemaps...