Pedestal Button (Start Disable) and Clip for Physical Object

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BlumCoLe
211 Posts
Posted Aug 16, 2013
Hey guys,

I'm looking for a few things in hammer, but I cannot find the right textures and functions because I rarely work with it. :sad:

Hope you can help me.

  1. A texture (?) which blocks just physical objects (in this case a cube) ...like this: [http://youtu.be/BMjSb6sbY?t=40m40s](http://youtu.be/BMjSb6sbY?t=40m40s)

These textures aren't helpful: https://developer.valvesoftware.com/wiki/Tool_textures

  1. A grate which blocks cubes, but not a light bridge.

  2. I can start catapults disabled and can activate it with a button. Easy.
    But I want to activate/enable a disabled button (in this case pedestal button) with another button.
    Is it possible?

I am grateful for every tip. :notworthy:

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FelixGriffin
2,680 Posts
Posted Aug 16, 2013
Replied 1 hour later
1 and 2) Trigger texture, func_clip_vphysics entity.

3) No, but you can enable/disable a logic_relay which the button triggers.

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BlumCoLe
211 Posts
Posted Aug 20, 2013
Replied 3 days later

FelixGriffin wrote:
1 and 2) Trigger texture, func_clip_vphysics entity.

3) No, but you can enable/disable a logic_relay which the button triggers.

Have to find the right grate texture, but works great for now! :thumbup:

It is easy to edit the button instance and edit the logic_relay, but I still don't find the right settings. :lol:
I think the input/output is the problem...

Thanks! :smile:

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FelixGriffin
2,680 Posts
Posted Aug 20, 2013
Replied 5 hours later
Try something like this.

Let's say you have a floor button that you want to control a pedestal button.

floor_button:
OnPressed relay Disable
OnUnPressed relay Enable

pedestal_button:
OnPressed relay Trigger

relay:
OnTrigger (activate some other test element)