Perpetual dust cloud from point_push
I use point_push-entites too but their magnitude isn't very strong which means that I don't get a visible effect. Maybe you can do that too and see if it helps. Try using trigger_pushes to attract / push entities if you need a stronger push, or even try a trigger_catapult. Also maybe multiple point_push with the same, low magnitude can create a stronger push without the particles; I don't know. Play around with some workarounds
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After some more tests it appears that this phenomenon is probably coded into the Portal 2 code. If a point_push is going through a portal it produces that dust cloud in some instances. The problem is that the dust cloud is not being disabled when the point_push is being disabled.
Therefore, I have a new set of questions:
1. Does anybody know how to get rid of the dust cloud with another entity?
2. Does anybody know how to tell hammer that the dust cloud shouldn't even appear in the first place?