Phys Obj in Instance don't appear, other Phys obj's are fine
So I've hit upon a strange, strange bug. I've been mapping with Source for a while now, and have never ran across this type of error. Physics objects in instances do not appear after a compile. Specifically, the Cubes from Cube Droppers and Turrets don't appear. I've put a normal phys object, non-instanced, into the map and it's fine.
This happened after I replaced the ingame editor's entry elevator/logic instances with another one and recreating new world portals from the entry elevator to the main puzzle.
I've tried replacing some of the instances (I just placed in new turret instances)... no dice.
I tried removing the world portals temporarily ... no dice.
I've tried a whole lot of things, but can't seem to figure out what is going on with this. Anyone have any suggestions on where to look next?
If it helps, the map seems darker (no leaks) and my env_projected_texture seems to be a bit dimmer. (Only other change I've noticed)
EDIT: Checking through stuff again, there are cubes in the dropper, whether or not one was dropped before, I can't tell. But there is that to consider.
Check that you aren't compiling your map on fast compile first. Also, are you editing any other PTI instances, like your turrets and cube droppers?
EDIT: considering your edit, are you sending outputs to the instance to have your cube dropped? And about turrets not appearing, don't use the p2editor instance. Basically the instance makes it so the turret has to be spawned by an output from you, so just use the turret entity.
I made an edit to my previous post which should solve your turret problem.
Just need to figure out how to communicate with the dropper to get it to.. well... drop, and I'll be set. Thanks!