Physics objects and collision effects

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Robdon
204 Posts
Posted Oct 29, 2011
Hi,

I've got multiple func_physbox's (they are actually 'tiles')

If you constraint them with say a phys_ballsocket or something, when they move about I get smoke and sparks as they hit each other.

Is there any way to disable the collision effects of the smoke and sparks?

I couldn't find anything to do it.

Thanks,

Rob.

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spongylover123
944 Posts
Posted Oct 29, 2011
Replied 1 hour later

Robdon wrote:
Is there any way to disable the collision effects of the smoke and sparks?

Try checking "Debris - Don't collide with the player or other debris" or "no collision until break" in flags

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Skotty
671 Posts
Posted Oct 29, 2011
Replied 4 hours later
Why not just disable the collisions between the both physboxes of the ballsocket?
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ChickenMobile
2,460 Posts
Posted Oct 30, 2011
Replied 10 hours later
I know that with constraints you can set them to the same constraint_manager if they are on the same entity.

Why a ballsocket to attach a tile? why not a spring or a hinge, or even a straight constraint until you need it to break?

Source made a great physics engine. I have no idea why people haven't been fiddling around with phys_slideconstraints, springs or motors.

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Robdon
204 Posts
Posted Oct 30, 2011
Replied 2 hours later
Hi,

Thanks for the replies guys.

After playing around with my 'idea', I've decided I still want the collision effects now.

When I first started, they looked weird, but now I think I'll keep them.

However, I'll take a look at the constraint things, as that could prove helpful in other areas.

Ta,

Rob.