Does anybody know of a good video tutorial on how to make one? Thanks in advance!
I thought these were pretty straight forward. Just make the pipe model and put a trigger_push inside them.
Yeah I have that, but I want to suck through portals, have the smoke effect at the opening of the pipe, and suck players.
Thanks taboo54. This helped a lot. I still can't get it to work though, so anybody with a video will help too.
I have flagged them and jump under it and it doesn't work. However, if I stand on a box to boost myself higher into my pipe, I sometimes get sucked. Objects don't suck off of he ground either, and I'm still missing the smoke effct. Thanks for the tips, though!
ok, thanks. But how do I download the prefab because when I click download I get a REALLY long list of words.
I tried looking at the differences, but I couldn't find any. Mine looks just like the one in the map. I still need help!
Did you remember to add the point_push on the floor where you can portal the suction, and to adjust the radius so it touches the tip of the pipe?
As for the dust flowing into the pipe, use an info_particle_system using the broken_tube_suck, and configure the rest as needed.
For the dust being sucked up into the vent, add an info_particle_system and set the particle name to broken_tube_[suck/blow] (which ever you want.) and place it near the base of your vent.
I've just done the particle system, but the suction through portals is still not working. I mean, it works occasionaly, but sometimes it doesn't. I tried to suck by putting my other portal, (The one not under the vent.) next to some cubes. It worked, but when I moved my portal to the other side of the map, it didn't work. I moved it back, it worked. I moved it to the other side, it dosen't work. it seems like half the map works for it. I really have no idea what it going on. Oh and when it DOES suck through the portal, or when I just place it under the pipe, the cube just floats around, stuck in the point_push. The trigger_push is around the point_push, so this is weird.
Mind posting the .vmf file?
Under the base of the tube where the objects will fly in; place a point_push with an (X Y Z) of -90, 0, 0. Adjust the radius of so that the sphere will be just touching the top of the pipe, and set the magnitude to -40. This will automatically place a smoke effect on the second portal.