Portal 2 Monitors
Posted May 27, 2011
How do you get the model to reference a camera in the map?
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Posted May 28, 2011
Replied
13 hours
later
I'm not sure what you mean.
The security cameras are prop_security_camera
You can have a point_viewcontrol to have a camera take over the player's view
You can use a point_camera (I think, it's something like that) and a brush that has a monitor texture and func_monitor to display a camera from a brush (I believe the instance that has wheatley's screens uses that)