Portal-Ception

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Conway
1 Posts
Posted May 16, 2012
A portal inside portal!!!

http://www.youtube.com/watch?v=DMMWHAbl ... ature=plcp

&&&

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rock_n_rage
168 Posts
Posted May 16, 2012
Replied 23 minutes later
I think it's just a world portal...? Kind of reminds me of a Stargate.
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soptipp1
60 Posts
Posted May 16, 2012
Replied 8 minutes later
Yeah, it's probably a world portal. The model looks really good though.
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Vordwann
767 Posts
Posted May 16, 2012
Replied 17 minutes later
That awkward moment when Inception was about putting ideas in other people's minds and not dreams within dreams.
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Lpfreaky90
2,842 Posts
Posted May 16, 2012
Replied 3 minutes later
A portal in a game called portal? NO WAY!*
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El Farmerino
393 Posts
Posted May 16, 2012
Replied 1 hour later

Vordwann wrote:
That awkward moment when Inception was about putting ideas in other people's minds and not dreams within dreams.

It was a bit weird that the film never really looked at the moral implications of going into someone's mind and basically just running around messing with all kinds of different shit. Although I guess that wouldn't have been quite as cool as recreating the Surface level from Goldeneye.

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Vordwann
767 Posts
Posted May 16, 2012
Replied 52 minutes later

El Farmerino wrote:
Vordwann wrote:

That awkward moment when Inception was about putting ideas in other people's minds and not dreams within dreams.

It was a bit weird that the film never really looked at the moral implications of going into someone's mind and basically just running around messing with all kinds of different shit. Although I guess that wouldn't have been quite as cool as recreating the Surface level from Goldeneye.

What I'm trying to say is when people use the -ception postfix to talk about something inside something else, it doesn't... mean that. So... memes originating the wrong way. Because Inception is putting an idea in someone's head, NOT the concept of something within something else.

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msleeper
4,095 Posts
Member
Posted May 16, 2012
Replied 9 minutes later

Conway wrote:
A portal inside portal!!!

DMMWHAblAo4

For everyone like me too lazy to click on the link.

EDIT
Also something like this has been done before a few times. The first example I can think of is time arch.

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Vordwann
767 Posts
Posted May 16, 2012
Replied 2 hours later
"It's craaaaaaaaazy how this guy made a portal. Wow. In the steam engine."

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msleeper
4,095 Posts
Member
Posted May 16, 2012
Replied 11 minutes later
I don't know why everyone is so impressed with world portal gimmicks.
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youme
937 Posts
Posted May 16, 2012
Replied 47 minutes later

msleeper wrote:
I don't know why everyone is so impressed with world portal gimmicks.

Peons don't listen to dev commentaries and as such are surprised

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Nacimota
345 Posts
Posted May 16, 2012
Replied 2 hours later

https://developer.valvesoftware.com/wik ... ortal_door

There really isn't anything special or impressive about this.

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ChickenMobile
2,460 Posts
Posted May 17, 2012
Replied 3 hours later

Vordwann wrote:
"It's craaaaaaaaazy how this guy made a portal. Wow. In the steam engine."

That is quite amazing... Steam engine powered portals you say?

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josepezdj
2,386 Posts
Posted May 17, 2012
Replied 1 hour later
OK, first of all, that gate is absolutely impressive! I had the chance to test it myself because Damagepy sent to me that map for checking long ago, and I got very impressed on how good that gate looked.

Also it has to be commented how easily Damapegy polishes and details anything he makes in a short time (this was made in only some hours): all those props for the gate, the bottom part emitting the red light, the upper slots where the gate connects... the dirty fizzler texture in the direction of the destroyed room, the sprites and env_beams.

Anyway, I remember I also said to him it reminded me of Stargate... but I keep good memories about that movie.

Nacimota wrote:
https://developer.valvesoftware.com/wik%20...%20ortal_door

There really isn't anything special or impressive about this.

Well, I DO like world portals when they are used moderately and with a certain style like in this case. I like the 2 versions of the same room separated by a "time" door... Also with a good soundscript it can frighten the player or make him feel in another world... I think this entity is useful in a sci-fi game, that's all.

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El Farmerino
393 Posts
Posted May 17, 2012
Replied 1 hour later

josepezdj wrote:
[insert josepezdj's post here]

I agree - I've seen this idea done a couple of times before, but never looking quite this good.

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RubbishyUsername
167 Posts
Posted May 19, 2012
Replied 2 days later

msleeper wrote:
Also something like this has been done before a few times. The first example I can think of is time arch.

First example I can think of is in the main game when you portal into Wheatley's trap where he tries to shoot you with defective turrets. So there.

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msleeper
4,095 Posts
Member
Posted May 19, 2012
Replied 3 hours later
Yeah but that's not a gimmick, that's just using worldportals the way they're meant to be used.
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BEARD!
169 Posts
Posted May 19, 2012
Replied 44 minutes later

RubbishyUsername wrote:
First example I can think of is in the main game when you portal into Wheatley's trap where he tries to shoot you with defective turrets. So there.

I think they also use it when you plunge into the incinerator. (The map is sp_a1_wakeup if anyone is interested).

My two pence on world portals: sometimes they can create a cool effect, but they're very easy to make frustrating from the player's point of view.

I think the best example was a map where gravity 'flipped' so that the ceiling became the floor if you went high enough. That's not the best description; it's probably clearer to say that it was made by constructing the two halves of the room separately and then stitching them together with a world-portal ceiling.

Not so fun: puzzles where you have to shoot portals through world-portals. If it's set up like with the Wheatley turrets, (where you don't realise the world portal is there) it's fine. But if you've recognised it as a portal, you treat it like a normal portal, which doesn't let you shoot portals through it.

Also not so fun: creating 'weird' geometry. Maybe a door which leads to two different parts of the map, depending on the side that you enter it from. It's tough enough to wrap the brain around portals that the player places, never mind ones over which the player has no control.

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spongylover123
944 Posts
Posted May 19, 2012
Replied 47 minutes later

BEARD! wrote:
RubbishyUsername wrote:

First example I can think of is in the main game when you portal into Wheatley's trap where he tries to shoot you with defective turrets. So there.

I think they also use it when you plunge into the incinerator. (The map is sp_a1_wakeup if anyone is interested).

My two pence on world portals: sometimes they can create a cool effect, but they're very easy to make frustrating from the player's point of view.

I think the best example was a map where gravity 'flipped' so that the ceiling became the floor if you went high enough. That's not the best description; it's probably clearer to say that it was made by constructing the two halves of the room separately and then stitching them together with a world-portal ceiling.

Not so fun: puzzles where you have to shoot portals through world-portals. If it's set up like with the Wheatley turrets, (where you don't realise the world portal is there) it's fine. But if you've recognised it as a portal, you treat it like a normal portal, which doesn't let you shoot portals through it.

Also not so fun: creating 'weird' geometry. Maybe a door which leads to two different parts of the map, depending on the side that you enter it from. It's tough enough to wrap the brain around portals that the player places, never mind ones over which the player has no control.

I don't think world portals were used at all except sp_a4_finale2
P.S it's called sp_a2_intro.
I saw inside the incinerator was a transition trigger.

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BEARD!
169 Posts
Posted May 19, 2012
Replied 18 minutes later
No, I mean when you get dropped into the incinerator. Noclip inside and it's just a box, but when you get dropped into it, there's suddenly a hole.