Portal Mapping Tips Megathread

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Donat
33 Posts
Posted Oct 11, 2007
Replied 8 minutes later

Quick cause i'm still procrastinating about this work and i should sleep.

btw your attacments don't work, max attacments per post is 0

http://img266.imageshack.us/img266/3117 ... be1pt2.jpg

http://img162.imageshack.us/img162/475/ ... be2lk9.jpg

I can do much better photoshop jobs then that, but its late

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msleeper
4,095 Posts
Member
Posted Oct 12, 2007
Replied 57 minutes later
Ah damn, I fixed it so try it again.
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msleeper
4,095 Posts
Member
Posted Oct 12, 2007
Replied 3 hours later
The portal/object destroyer brush entity ("Fivlers" as they called them in the commentary) is trigger_portal_clenser. I checked the "Destroy All" or whatever it's called flag in the properties, but not sure if that changed anything or not. Still haven't tracked down the right material that they used in-game... I hope it's not apart of the new particle system?
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Grudge
307 Posts
Posted Oct 12, 2007
Replied 2 minutes later
It easily could be sleeper, my money is on the new system. It looks a lot like it and I can't see them using the old particle system when they have a new shiny one to use.
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Donat
33 Posts
Posted Oct 12, 2007
Replied 2 hours later
there are some 'obsolete' entities they use in their particle fields.

As you see, it is not synced up using the HL2MP thing. I think it takes an extra file or folder from the gcf that the FDG points to or something.

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Donat
33 Posts
Posted Oct 12, 2007
Replied 5 hours later

Grudge wrote:
It easily could be sleeper, my money is on the new system. It looks a lot like it and I can't see them using the old particle system when they have a new shiny one to use.

There IS a new particle system, the devs ramble about it during EP2 and all its applications, but refer to my post above about it, i'm not home currently but when i do get home i'll be checking up on it to see if it works. Got a small map idea as well for a puzzle, involves fun flinging, buttons, timer, and quick thinking.

Did i forget to mention, cake?

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msleeper
4,095 Posts
Member
Posted Oct 12, 2007
Replied 1 hour later
Well, I just tried adding the entity but I crashed my hammer because of something else stupid. Hopefully someone else can get one working.

BTW - What all did you extract? I keep getting pink checkerboxes on top of all of my textures in hammer (the textures are still there), and I think it is some new additional texture like a normal map or something that I am missing or didn't extract.

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Donat
33 Posts
Posted Oct 12, 2007
Replied 1 hour later
some / most of the textures will be pink checker in hammer but turn out fine after compling, kinda weird.
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Artesia
238 Posts
Posted Oct 13, 2007
Replied 15 hours later
has anyone figured out how to make a surface portal proof yet?
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Donat
33 Posts
Posted Oct 13, 2007
Replied 5 hours later
Haven't bothered to yet, but i'm sure i could in a couple secconds but kinda busy atm.
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EMUGOD
34 Posts
Posted Oct 13, 2007
Replied 1 hour later
i think all transparent surfaces are. i don't have the hacked portal sdk resources, and HL2 glass is portal proof.
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zuwiki
37 Posts
Posted Oct 13, 2007
Replied 5 hours later
I first tried replacing hl2 with the Portal stuff (followed instructions exactly other than replacing hl2 rather than deathmatch), but when i finished setting up the configuration in hammer, it just closed and would not open again (silent too; no errors but a dialog flashes open then closes). I had made a (manual) backup of hl2, so I restored it. I then tried replacing deathmatch, but hammer continued to not start up at all. I then restored deathmatch as well, then reinstalled SourceSDK, and tried replacing deathmatch again. Still no luck! What could possibly have gone wrong that isn't fixed by reinstallation?!
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Hober
1,180 Posts
Posted Oct 13, 2007
Replied 1 hour later
Registry keys, maybe?
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zuwiki
37 Posts
Posted Oct 13, 2007
Replied 14 minutes later
Actually, I just reinstalled the SDK again and it worked. Steam can be silly sometimes.

Anyhow, it works fine now and I am extremely happy.

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teknogeek1300
1 Posts
Posted Oct 14, 2007
Replied 5 hours later

Portal Gun; How to get 2 portals!

Here's how to get the portal gun to work in a custom map:

"Use "upgrade_portalgun" in console or with point_servercommand to upgrade the portal gun to use two portals - you can also change this in the weapon_portalgun's keyvalues"

http://developer.valvesoftware.com/wiki/Portal

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ChaosDreamer
20 Posts
Posted Oct 14, 2007
Replied 16 hours later
I can't launch the SDK, and hammer just crashes when i try to use the portal.fgd file. I can't figure out what I'm doing wrong.
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Grudge
307 Posts
Posted Oct 15, 2007
Replied 9 hours later

teknogeek1300 wrote:
Portal Gun; How to get 2 portals!

Here's how to get the portal gun to work in a custom map:

"Use "upgrade_portalgun" in console or with point_servercommand to upgrade the portal gun to use two portals - you can also change this in the weapon_portalgun's keyvalues"

http://developer.valvesoftware.com/wiki/Portal

If you're placing a weapon_portal in your map, there are properties that say "Allow Portal 1" "Allow Portal 2" and the description explains which is which.

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