Portal Preload Activated

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msleeper
4,095 Posts
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#22
Posted Oct 01, 2007
Portal has been successfuly unlocked for preload.

Stay tuned for a mapping FAQ using the preload content!

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Grudge
307 Posts
#24
Posted Oct 02, 2007
Replied 5 hours later
Wicked, awesome.
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msleeper
4,095 Posts
Member
#25
Posted Oct 02, 2007
Replied 5 minutes later
Well, until someone can successfuly crack the encryption on the files, no early mapping for us. I tried using the same technique people use to map TF2 by extracting the GFC contents, and no dice.

However, we should be able to use that technique to map once the game actually has been released, since I have heard we won't be getting an SDK update until a month or so after the game release.

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Grudge
307 Posts
#26
Posted Oct 02, 2007
Replied 14 hours later

msleeper wrote:
Well, until someone can successfuly crack the encryption on the files, no early mapping for us. I tried using the same technique people use to map TF2 by extracting the GFC contents, and no dice.

However, we should be able to use that technique to map once the game actually has been released, since I have heard we won't be getting an SDK update until a month or so after the game release.

You're kidding?

I remember I sent an email to Gabe asking about whether the SDK will be released with Portal and he said yes, i'm going to send him another.

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msleeper
4,095 Posts
Member
#27
Posted Oct 02, 2007
Replied 20 minutes later
That may be wrong information, but it's what I've heard. I'd love for there to be a full SDK update on release day.
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Hurricaaane
189 Posts
#29
Posted Oct 03, 2007
Replied 17 hours later
On the topic on Interlopers about mapping on TF2 right now, there's a Portal FGD. I think we can just mirror the technique to map on TF2 on Portal (extracting all in a SourceMods folder, and so on).
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Grudge
307 Posts
#31
Posted Oct 03, 2007
Replied 1 hour later

Hurricaaane wrote:
On the topic on Interlopers about mapping on TF2 right now, there's a Portal FGD. I think we can just mirror the technique to map on TF2 on Portal (extracting all in a SourceMods folder, and so on).

I believe thats what Sleeper was referring to when he said "The TF2 method" and it seems it didn't work.

I'd love to map for it though. Right now. :p

Could we test them though?

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Hurricaaane
189 Posts
#32
Posted Oct 03, 2007
Replied 18 minutes later
I'm serious, it says:

Quote:
1) prefabsandfgd.rar TF2 FGD, also includes a few prefabs, and the Portal FGD.

Here: http://www.interlopers.net/forum/viewto ... 35c6e6af9c

I don't know if it's official, nor where he got it, nor it the FPD contains real entities properties, but you can still study the ents without having to map with (cause stuff is encrypted)

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msleeper
4,095 Posts
Member
#33
Posted Oct 03, 2007
Replied 20 minutes later
That is from the pre-activated TF2 files. They included the Portal FGD as well as the TF2 FGD, but for some reason they weren't locked like the Portal files are.

We can use that for entity setups, but we can't use the textures in the Portal FGD yet because it is locked and the files are encrypted. So we can't just extract the materials and models and start mapping right away. However, once Portal is unlocked and assuming they don't update the SDK right away, we will be able to make a custom map that way.

Don't worry, I plan on posting up a tutorial on how to start mapping if we don't get an SDK update.

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Grudge
307 Posts
#36
Posted Oct 04, 2007
Replied 13 hours later
I see, so even if they don't release an SDK with Portal, we can still map with it.
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msleeper
4,095 Posts
Member
#37
Posted Oct 04, 2007
Replied 17 minutes later
Absolutly. I am hoping to have some sort of playable map within a week of release.
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Grudge
307 Posts
#38
Posted Oct 04, 2007
Replied 2 minutes later
Me too, I already have some ideas portaling around my head.

See what I did there.

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