Portal quits when I try to load map.
To help, here are my PC specs:
System Product Name
BIOS Version: American Megatrends Inc. 0506
Operating System
Microsoft Windows XP Home Edition
Version: 5.1.2600
Service Pack: 2.0
Location: C:\WINDOWS
Memory (RAM)
Capacity: 1 GB
Processor
AMD Athlon(tm) 64 Processor 3200+
Version: x86 Family 15 Model 47 Stepping 2
Speed: 2009 MHz
Local Disk
Total Capacity: 633.41 GB
Sum of Hard Disks: (C: F: L: )
Used: 271.46 GB
Free: 361.95 GB
And Here is a compile log (with fastVIS and fastRAD):
** Executing...
** Command: "c:\program files\valve\steam\steamapps\toddfle\sourcesdk\bin\orangebox\bin\vbsp.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\toddfle\portal\portal" "C:\Program Files\Valve\Steam\SteamApps\toddfle\sourcesdk_content\portal\mapsrc\chapter_01b2"
Valve Software - vbsp.exe (Mar 11 2008)
1 threads
materialPath: c:\program files\valve\steam\steamapps\toddfle\portal\portal\materials
Loading C:\Program Files\Valve\Steam\SteamApps\toddfle\sourcesdk_content\portal\mapsrc\chapter_01b2.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3)
* leaked *
Entity info_teleport_destination (407.17 -1925.01 -1340.24) leaked!
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 104.0 -2124.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 616.0 -2124.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 96.0 -1240.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 244.0 -1272.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 660.0 -1272.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 608.0 -1176.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 92.0 -1140.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
FindPortalSide: Couldn't find a good match for which brush to assign to a portal near (1024.0 92.0 140.0)
Leaf 0 contents: CONTENTS_SOLID
Leaf 1 contents:
viscontents (node 0 contents ^ node 1 contents): CONTENTS_SOLID
This means that none of the brushes in leaf 0 or 1 that touches the portal has CONTENTS_SOLID
Check for a huge brush enclosing the coordinates above that has contents CONTENTS_SOLID
Candidate brush IDs:
*** Suppressing further FindPortalSide errors.... ***
Processing areas...done (0)
Building Faces...done (0)
Chop Details...done (0)
Find Visible Detail Sides...
Merged 6 detail faces...done (0)
Merging details...done (0)
FixTjuncs...
PruneNodes...
WriteBSP...
done (1)
Creating default LDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Creating default HDR cubemaps for env_cubemap using skybox materials:
skybox/sky_day01_01.vmt
! Run buildcubemaps in the engine to get the correct cube maps.
Finding displacement neighbors...
Finding lightmap sample positions...
Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
Building Physics collision data...
done (1) (412257 bytes)
Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
Water found with no water_lod_control entity, creating a default one.
Compacting texture/material tables...
Reduced 4136 texinfos to 1864
Reduced 105 texdatas to 79 (4028 bytes to 3226)
Writing C:\Program Files\Valve\Steam\SteamApps\toddfle\sourcesdk_content\portal\mapsrc\chapter_01b2.bsp
26 seconds elapsed
** Executing...
** Command: "c:\program files\valve\steam\steamapps\toddfle\sourcesdk\bin\orangebox\bin\vvis.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\toddfle\portal\portal" -fast "C:\Program Files\Valve\Steam\SteamApps\toddfle\sourcesdk_content\portal\mapsrc\chapter_01b2"
Valve Software - vvis.exe (Mar 11 2008)
fastvis = true
1 threads
reading c:\program files\valve\steam\steamapps\toddfle\sourcesdk_content\portal\mapsrc\chapter_01b2.bsp
reading c:\program files\valve\steam\steamapps\toddfle\sourcesdk_content\portal\mapsrc\chapter_01b2.prt
LoadPortals: couldn't read c:\program files\valve\steam\steamapps\toddfle\sourcesdk_content\portal\mapsrc\chapter_01b2.prt
** Executing...
** Command: "c:\program files\valve\steam\steamapps\toddfle\sourcesdk\bin\orangebox\bin\vrad.exe"
** Parameters: -game "c:\program files\valve\steam\steamapps\toddfle\portal\portal" -noextra "C:\Program Files\Valve\Steam\SteamApps\toddfle\sourcesdk_content\portal\mapsrc\chapter_01b2"
Valve Software - vrad.exe SSE (Mar 11 2008)
Valve Radiosity Simulator
1 threads
[Reading texlights from 'lights.rad']
[53 texlights parsed from 'lights.rad']
Loading c:\program files\valve\steam\steamapps\toddfle\sourcesdk_content\portal\mapsrc\chapter_01b2.bsp
No vis information, direct lighting only.
Setting up ray-trace acceleration structure... Done (5.40 seconds)
6973 faces
19 degenerate faces
334631 square feet [48186972.00 square inches]
0 Displacements
0 Square Feet [0.00 Square Inches]
139 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (17)
Build Patch/Sample Hash Table(s).....Done<0.0347 sec>
FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (9)
FinalLightFace Done
52 of 76 (68% of) surface lights went in leaf ambient cubes.
ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (59)
Writing leaf ambient...done
Ready to Finish
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 80/1024 3840/49152 ( 7.8%)
brushes 908/8192 10896/98304 (11.1%)
brushsides 13345/65536 106760/524288 (20.4%)
planes 19398/65536 387960/1310720 (29.6%)
vertexes 12406/65536 148872/786432 (18.9%)
nodes 5896/65536 188672/2097152 ( 9.0%)
texinfos 1864/12288 134208/884736 (15.2%)
texdata 79/2048 2528/65536 ( 3.9%)
dispinfos 0/0 0/0 ( 0.0%)
disp_verts 0/0 0/0 ( 0.0%)
disp_tris 0/0 0/0 ( 0.0%)
disp_lmsamples 0/0 0/0 ( 0.0%)
faces 6973/65536 390488/3670016 (10.6%)
hdr faces 0/65536 0/3670016 ( 0.0%)
origfaces 3473/65536 194488/3670016 ( 5.3%)
leaves 5977/65536 191264/2097152 ( 9.1%)
leaffaces 8295/65536 16590/131072 (12.7%)
leafbrushes 3328/65536 6656/131072 ( 5.1%)
areas 3/256 24/2048 ( 1.2%)
surfedges 48360/512000 193440/2048000 ( 9.4%)
edges 28094/256000 112376/1024000 (11.0%)
LDR worldlights 139/8192 12232/720896 ( 1.7%)
HDR worldlights 0/8192 0/720896 ( 0.0%)
leafwaterdata 2/32768 24/393216 ( 0.0%)
waterstrips 839/32768 8390/327680 ( 2.6%)
waterverts 0/65536 0/786432 ( 0.0%)
waterindices 13335/65536 26670/131072 (20.3%)
cubemapsamples 2/1024 32/16384 ( 0.2%)
overlays 84/512 29568/180224 (16.4%)
LDR lightdata [variable] 2809596/0 ( 0.0%)
HDR lightdata [variable] 0/0 ( 0.0%)
visdata [variable] 0/16777216 ( 0.0%)
entdata [variable] 119004/393216 (30.3%)
LDR ambient table 5977/65536 23908/262144 ( 9.1%)
HDR ambient table 5977/65536 23908/262144 ( 9.1%)
LDR leaf ambient 12920/65536 361760/1835008 (19.7%)
HDR leaf ambient 5977/65536 167356/1835008 ( 9.1%)
occluders 0/0 0/0 ( 0.0%)
occluder polygons 0/0 0/0 ( 0.0%)
occluder vert ind 0/0 0/0 ( 0.0%)
detail props [variable] 1/12 ( 8.3%)
static props [variable] 1/8862 ( 0.0%)
pakfile [variable] 331438/0 ( 0.0%)
physics [variable] 412257/4194304 ( 9.8%)
physics terrain [variable] 2/1048576 ( 0.0%)
Level flags = 0
Total triangle count: 19957
Writing c:\program files\valve\steam\steamapps\toddfle\sourcesdk_content\portal\mapsrc\chapter_01b2.bsp
1 minute, 31 seconds elapsed

Claud1o wrote:
Valve Software - vbsp.exe (Mar 11 2008)
1 threads
materialPath: c:\program files\valve\steam\steamapps\toddfle\portal\portal\materials
Loading C:\Program Files\Valve\Steam\SteamApps\toddfle\sourcesdk_content\portal\mapsrc\chapter_01b2.vmf
fixing up env_cubemap materials on brush sides...
ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (3)* leaked *
Entity info_teleport_destination (407.17 -1925.01 -1340.24) leaked!
There's your problem. Fix your leak.
env_cubemap used on world geometry without rebuilding map. . ignoring: maps/testchmb_a_10/concrete/observationwall_001b_-448_-1408_-48
env_cubemap used on world geometry without rebuilding map. . ignoring: maps/testchmb_a_10/concrete/observationwall_001b_-96_-2096_-288
env_cubemap used on world geometry without rebuilding map. . ignoring: maps/testchmb_a_10/concrete/observationwall_001b_-654_-1599_-168
env_cubemap used on world geometry without rebuilding map. . ignoring: maps/testchmb_a_10/concrete/observationwall_001b_-768_-2752_-112
env_cubemap used on world geometry without rebuilding map. . ignoring: maps/testchmb_a_10/concrete/observationwall_001b_256_-640_-16
Honestly, I think something else other than the map is screwy. Is there anyone who has had this problem!? I'm strating to get nervous that this glitch may ruin alll the hard work I've put in to my map!!

build cubemaps...
I know you're trying, guys. Maybe is it having trouble finding the map file?
The only problems that alt+p shows are unused keyvalues, which SHOULD NOT PREVENT THE MAP FROM LOADING...
Maybe its something simple, maybe its something I could never guess... or maybe I'm screwed.
WHAT THE F*CK?!?!?!?!!?!?!!
Upload it to rapidshare or something. ZIP, RAR, and BSP is disallowed as an attachment type so people are forced to use the download DB to upload their releases.
Okay, you can find it at the link below. Please dl it and try to run it and let me know what happens:
can you please use filefront?
http://files.filefront.com/chapter+01b3 ... einfo.html
There, its in fileshare.
Keep in mind that THE MAP IS NOT FINISHED, load it in BSP only or prepare to play half of the map in the dark.