Portal: The Quest for Cake

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NullSoldier
41 Posts
Posted Oct 13, 2007
I have started developing a single player campaign and learned the mapping techniques today. I got a basic level with a button working that opens a door, and a box on a platform. I now understand how Portal mapping works after ripping the decompiled maps to shreds. I'll post a basic tutorial here on Buttons and doors when I get home from work today.

Portal: The Quest for Cake is a storyline where you are in another one of Aperture Science's test facilities and your ultimate goal is to unlock each ingrediant by solving puzzles and beating level to unlock the cake at the end.

I found a robotizer program and going to feature a male AI voice for the narrator. Been playing around making little mini puzzles. When I get home i'll post my demo map and how I constructed it.

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NullSoldier
41 Posts
Posted Oct 13, 2007
Replied 5 minutes later
Quick screenshot of the Demo map I will be posting later tonight.

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Grudge
307 Posts
Posted Oct 13, 2007
Replied 16 minutes later
It looks beautiful, but I really, REALLY want you to show me how to get my SDK set up for Portal.
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Plastic
6 Posts
Posted Oct 13, 2007
Replied 2 hours later
Awesome work, I can't wait to hear more.
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Donat
33 Posts
Posted Oct 13, 2007
Replied 39 minutes later
Ok so i'm busy, thats why my WIP doesn't have screenies.... I'll try to fix that...
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Donat
33 Posts
Posted Oct 13, 2007
Replied 4 minutes later
O, and i was gonna say, i use goldwave.

I'd post a sample but the sample is 10mb cause i'm a goldwave noob

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Nezerv
20 Posts
Posted Oct 13, 2007
Replied 23 minutes later

NullSolder: Sounds promising! Keep up the good work.

Donat: umm.. what? are you working together with NullSoldier?

  • Nezerv
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