Portal: The Quest for Cake
Posted Oct 13, 2007
I have started developing a single player campaign and learned the mapping techniques today. I got a basic level with a button working that opens a door, and a box on a platform. I now understand how Portal mapping works after ripping the decompiled maps to shreds. I'll post a basic tutorial here on Buttons and doors when I get home from work today.
Portal: The Quest for Cake is a storyline where you are in another one of Aperture Science's test facilities and your ultimate goal is to unlock each ingrediant by solving puzzles and beating level to unlock the cake at the end.
I found a robotizer program and going to feature a male AI voice for the narrator. Been playing around making little mini puzzles. When I get home i'll post my demo map and how I constructed it.
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Posted Oct 13, 2007
Replied
5 minutes
later
Quick screenshot of the Demo map I will be posting later tonight.

Posted Oct 13, 2007
Replied
16 minutes
later
It looks beautiful, but I really, REALLY want you to show me how to get my SDK set up for Portal.
Posted Oct 13, 2007
Replied
2 hours
later
Awesome work, I can't wait to hear more.
Posted Oct 13, 2007
Replied
39 minutes
later
Ok so i'm busy, thats why my WIP doesn't have screenies.... I'll try to fix that...
Posted Oct 13, 2007
Replied
4 minutes
later
O, and i was gonna say, i use goldwave.
I'd post a sample but the sample is 10mb cause i'm a goldwave noob 
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Posted Oct 13, 2007
Replied
23 minutes
later
NullSolder: Sounds promising! Keep up the good work.
Donat: umm.. what? are you working together with NullSoldier?
- Nezerv