Portals on all surfaces?
If you're NOT having this problem, back up your SDK files right now! You might be the last hope until the SDK is fully updated!
7.3 likely has addition info for portal creation.
Glass works only because its transparent, its not the texture working as it is the portal being programed not to apply to it. Only thing I can think of.
Quote:
There is a material property to specify which walls cannot be "portalled" but it does not work right now, you will have to use the brush-based entity func_noportal_volume as a workaround untill a new compiler is released.
Retrieved from http://developer.valvesoftware.com/wiki/Portal
Artesia wrote:
Glass works only because its transparent, its not the texture working as it is the portal being programed not to apply to it. Only thing I can think of.
Then wouldnt the Portal be programmed to work on certain surfaces to? Such as the metal textures.
Hober wrote:
Quote:There is a material property to specify which walls cannot be "portalled" but it does not work right now, you will have to use the brush-based entity func_noportal_volume as a workaround untill a new compiler is released.
Retrieved from http://developer.valvesoftware.com/wiki/Portal
Yeah I remember seeing that also, but that doesn't make sense unless there was a ninja SDK update, since I made a map a few days ago and could not place portals on metal there either.