Problem - HARDLY HEARABLE SOUND
Posted Jun 09, 2013
Hi there! I tried to make custom sound, I made it 44100 khz ..blala,
"everything right", but when I run my map sound is __hardly hearable __
{I can hear it only in absolete quiet}
(sound is .wav and well hearable in most audio programs)
(yes I set ambient_generic volume to 10 and with enough radius),
even when I walk I cant hear it.
Pls help me to solve this.
"everything right", but when I run my map sound is __hardly hearable __
{I can hear it only in absolete quiet}
(sound is .wav and well hearable in most audio programs)
(yes I set ambient_generic volume to 10 and with enough radius),
even when I walk I cant hear it.
Pls help me to solve this.
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Posted Jun 09, 2013
Replied
1 hour
later
Where is the ambient_generic located? Did you set a sound emission entity?
Posted Jun 10, 2013
Replied
6 hours
later
I specifically made small room (nearly 512x512x512),
there are only player, ambient_generic(on the floor),
(but play everywhere flag is checked),(I havent specified SourceEntityname )
and logic_auto which start sound.
there are only player, ambient_generic(on the floor),
(but play everywhere flag is checked),(I havent specified SourceEntityname )
and logic_auto which start sound.
Posted Jun 10, 2013
Replied
13 minutes
later
BananaFish wrote:
I specifically made small room (nearly 512x512x512),
there are only player, ambient_generic(on the floor),
(but play everywhere flag is checked),(I havent specified SourceEntityname )
and logic_auto which start sound.
Did you check "Start Silent"? Make sure that is checked.
...oh and whats "hearable"? I thought its audible. Lol.
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Posted Jun 10, 2013
Replied
51 minutes
later
AH, never mind, my options in P2 were wrong, now it is loud