So, as the video shows, I have these two Portal placements which are swapped between by standing/placing a cube on a button. They work fine as long as I have my Orange Portal fired, however if I don't one of them will turn Orange. They still function in the same way, of course, but it's a rather annoying thing to run into.
https://www.youtube.com/watch?v=IN1dSWeF1SY
Usually firing another Portal will correct it, however sometimes it'll make the Portals I shoot blue despite right clicking instead of left.
Any help would be appreciated. It'd be a shame if I couldn't fix this, I already had a few more difficult chambers drawn out doing the same thing.
Also, please ignore the piss poor lighting in this room, I haven't touched it up just yet.
EDIT:
Seems I may have been a bit hasty asking here. I managed to find a "fix" for it, but I'm not entirely sure if this one won't cause problems.
So, what I had before in Outputs was:
OnPressed | bpp1 | SetActivatedState | 1 | 0.00
OnPressed | bpp2 | SetActivatedState | 0 | 0.00
OnUnPressed | bpp1 | SetActivatedState | 0 | 0.00
OnUnPressed | bpp2 | SetActivatedState | 1 | 0.00
I changed the outputs to this and it seems to be functioning properly:
OnPressed | bpp1 | SetActivatedState | 1 | 0.01
OnPressed | bpp2 | SetActivatedState | 0 | 0.00
OnUnPressed | bpp1 | SetActivatedState | 0 | 0.00
OnUnPressed | bpp2 | SetActivatedState | 1 | 0.01
If there is a better way, let me know, as it is this seems like there could be room for error. If not, sorry for wasting your time.
