Prop_portal help [Resolved]

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Hzamd
61 Posts
Posted Sep 19, 2011
Hi everyone !
So i would like to make a prop_portal but with other portals like in co-op
so I could make, for example, a lightblue one and an red one
So the player can still shoot his portals without cancell those ones ?
Any ideas ?
and, by the way if you can say me how to place prop_portal correctly, I'll apreciate it :notworthy:
Thanks
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Avatar
Pete
52 Posts
Posted Sep 19, 2011
Replied 1 hour later
Dont quote me on this, but I think the coop-colored portals are hardcoded in (portal pairs 2 and 3, maybe?) so you might be able to use those in singleplayer, but in coop theyd just get replaced by the players firing them.

And to place a prop_portal, just put it in front of a wall and set its orientation to point away from it. Only activate them after the map loads, the start active option is bugged.

Avatar
Hzamd
61 Posts
Posted Sep 19, 2011
Replied 1 hour later
I did as you said but nothing appears
do you have any ideas about where the prob can come ???
Or is there a func that regroups everything ?

EDIT :
forget it, it works perfectly, thanks ffor your help