Prop_portal help [Resolved]
Posted Sep 19, 2011
Hi everyone !
So i would like to make a prop_portal but with other portals like in co-op
so I could make, for example, a lightblue one and an red one
So the player can still shoot his portals without cancell those ones ?
Any ideas ?
and, by the way if you can say me how to place prop_portal correctly, I'll apreciate it
Thanks
So i would like to make a prop_portal but with other portals like in co-op
so I could make, for example, a lightblue one and an red one
So the player can still shoot his portals without cancell those ones ?
Any ideas ?
and, by the way if you can say me how to place prop_portal correctly, I'll apreciate it
Thanks
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Posted Sep 19, 2011
Replied
1 hour
later
Dont quote me on this, but I think the coop-colored portals are hardcoded in (portal pairs 2 and 3, maybe?) so you might be able to use those in singleplayer, but in coop theyd just get replaced by the players firing them.
And to place a prop_portal, just put it in front of a wall and set its orientation to point away from it. Only activate them after the map loads, the start active option is bugged.
Posted Sep 19, 2011
Replied
1 hour
later
I did as you said but nothing appears
do you have any ideas about where the prob can come ???
Or is there a func that regroups everything ?
do you have any ideas about where the prob can come ???
Or is there a func that regroups everything ?
EDIT :
forget it, it works perfectly, thanks ffor your help