For some reason some of my prop_statics are not appearing in game, so far this has happened to the chair, elevator body and elevator wall surround. prop_statics with other models work fine, just not these ones. They all show up fine in hammer. Any ideas?
prop_static not showing up in game
Posted Oct 19, 2007
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Posted Oct 19, 2007
Replied
1 minutes
later
Those models are dynamic/physics models
all but the chair should be prop_dynamic
and the chair should be prop_physics
Posted Oct 19, 2007
Replied
4 minutes
later
When you are browsing through the model list, click on the info tab and it usually tells you what the model is supported by, such as static or physics.
The chair says that it supports static but that didn't work for me
Posted Oct 19, 2007
Replied
44 minutes
later
Cheers, I shall try that.
I knew about prop_dynamic/physics, but assumed that everything would support static if you just want it to sit there and look pretty.
Posted Oct 19, 2007
Replied
35 minutes
later
Have you tried using prop_dynamic_override? It bypasses the static/dynamic/physics restrictions.
Posted Oct 19, 2007
Replied
3 hours
later
The lift sections had static ticked as well, but changing them to dynamic and the chairs to physics made it work.
Posted Oct 19, 2007
Replied
35 minutes
later
I've had this problem with TF2 models a lot. I'd say maybe 90% of the models I tried that said they were static compatible didn't show up unless I made them dynamic. Portal's been a lot better about it, but I'm hoping it's something that resolves with official SDK support.
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Posted Oct 20, 2007
Replied
1 day
later
youme wrote:
Those models are dynamic/physics modelsall but the chair should be prop_dynamic
and the chair should be prop_physics
Ah, thanks for that. I was having the same problem. 