Any tutorials or advice would be greatly appreciated, thanks.
Properly Lit Map?
ShawnStovall wrote:
Ahh! Thank you, I think I found the leak! Now to fix it...
Instead of looking for it by co-ordinates open up the .lin (I believe that's what it is, it will show you visually where the leak is via a red line.
I fixed the leak, btw.
ShawnStovall wrote:
I had an idea to what is was before so I knew right were it was at, thanks though! That should help in the future. Now, I have strip on top of a moving wall that moves down when a button is pressed. This strip has a floor texture applied to it, but when the wall moves the texture is completely black. How do I get a light to light the strip after it comes down and is even with the rest of the floor? Do I have to use a light_dynamic or is there another technique I can use? Thanks for all the help.I fixed the leak, btw.
Hmm... I had a similar problem with Rainbow Palace and the turret cages. What I did was have the func_door I was using start in the open position, and then had it close on map spawn. This should fix the problem.
Thanks for all the help guys!