[PTI] Fizwiz

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Mangus Toyl
31 Posts
Posted Sep 05, 2013
Click here to download Fizwiz

Click here to download Fizwiz

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quatrus
1,047 Posts
Posted Sep 06, 2013
Replied 1 day later
Isn't this the same map that was previously posted in various development versions? Sure looks like your last version.
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Mangus Toyl
31 Posts
Posted Sep 06, 2013
Replied 2 hours later
I got some negative feedback on my textures, wonky faithplate, and the inability to leave laser field hallway. I removed the namesake move. The faithplate operates as expected now. I added another podium switch for box dropper, which will prevent player from getting stuck. I moved the companion cube behind second laser field and decided to leave textures alone. This is the map I should have built the first time. Next time I'll edit the original map instead of posting multiple maps with same name and purpose.
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AntiVector
102 Posts
Posted Sep 07, 2013
Replied 23 hours later
You know... damn. You cleaned up! I'm interested in what you would consider a "hard" map, because a map that stumps ME for a minute is truly a difficult one. I think it was simply fixing the faith plate to work like any other that boosted this map from check minus to check plus. It makes restarting the level a lot less frustrating. And being able to restart the level from any point, even right at the end, without sacrificing the rest of the puzzle is just sublime. I especially like that the level seems designed around that "AHA" moment when you realise that you can move the cube from under the grating. The only problem I have is that the textures are still wonky, I.E. there's still 512x512 metal on non-512x512 walls, and I'm not a fan of the borders on the tiles in the windowed-off room).

In conclusion: This is an example of how a little tweaking can greatly improve a map.