[PTI] Flip Out

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SkyFerret
276 Posts
Posted Jan 05, 2013
This puzzle is themed on flip panels. Also included are tractor beams and cubes. 5 chambers to navigate through using flip panels in the correct sequence. Don't flip out if you can't do it. It's actually not that hard. About medium difficulty.

Click here to download Flip Out

Click here to download Flip Out

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RectorRocks
522 Posts
Posted Jan 06, 2013
Replied 3 hours later
Great puzzles, requires a little timing skills, and it made me think.
Here's my blindrun: (Sorry for the lag, huge chambers lag me :O)
Blindrun
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Feedback:
Feedback
-First chamber was good, a little similar to that one particular puzzle in Send my Companion.
-Second chamber requires a little timing skills. Still, it was fun
-Third chamber was confusing, I didn't know what to do. I didn't know what was the point of flipping the panel at the end of the Excursion Funnel for. Was my solution intended?
-Last chamber was great, it was unique and I enjoyed it very much. However, was my solution intended? If it is, then good job! If its not, then whats the intended solution?

5/5! Enjoyed it very much. I'm always happy to play and record blindruns of your maps, because all of them are awesome ^_^
Hope to see more maps made by you!
Cheers!

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SkyFerret
276 Posts
Posted Jan 06, 2013
Replied 10 hours later
Rector: In the third chamber, that flipping panel at the end of the excursion funnel is intended to prevent the player from using the funnel to get to the cube. Pressing the button will cause this, but it also deploys the panel on the floor to an angle. This prevents the player from using an "angled" excursion funnel to get to the cube. Thus, the player must use the angled panel for flinging only, just like you did. It is a bit confusing, so if I design another based on the same theme, I'll try to make things more intuitive. At exactly 5:16 in your video, that was not expected how you managed to get around the grated barrier. My first thought was "I'll be damned" . The actual solution is to get pushed half way, stand on the ledge, look down at the white panel behind the cube on button, pop a portal there so the funnel pushes the cube off the button (for polarity control) and the funnel returns to reversed polarity. You then immediately look up and portal the panel on the ceiling and get pulled up to the very top ledge. Once there, push the button and do the drop and fling as mentioned before.

As for the last chamber, that was not the intended solution. The first actions you did were correct to where you get to the button to drop a cube. You will also notice that the same button deploys an angled panel on the wall a little ways down. That way, the player will portal that panel, then portal a white panel on the floor, jump down and fling out the angled panel to where the cube is being carried in the funnel and save it. You would actually land ahead of it provided it's done quickly.

I have a video of the solution recorded. I have not uploaded it yet, but in the next while I'll be doing so. Probably just after I post this reply. Thanks for sharing your video . Much appreciated.

Cheers.

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SkyFerret
276 Posts
Posted Jan 06, 2013
Replied 32 minutes later
Video walk-thru solution.

http://youtu.be/ReKYlDvvz3I

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sicklebrick
876 Posts
Posted Jan 11, 2013
Replied 4 days later
Yarr, finally got around to playing
Again I think you've hit the nail right on the head with this one; a nice balance of difficulty, flings and fun with clearly partitioned areas and some nice ideas (i liked the combination of angled panels for flings and funnels). I noticed you've added a few more to the series so I'm looking forward to playing. Thanks