Also is there a way to remove the limits of the PTI map maker? Cause I have seen some interesting stuff on the workshop.
PTI Maps In Hammer ?
Also is there a way to remove the limits of the PTI map maker? Cause I have seen some interesting stuff on the workshop.
The limit is removed when using the BEE2, or compiling through hammer. There is another limit imposed by the engine that is a bit higher, so it won't help too much. PTI instances are just very complicated. I'd suggest you replace them in hammer.
iWork925 wrote:
I suggest you should start learning hammer. It will make it easier in the long run.
I second this. Learning Hammer opens up a lot of possibilities and as you soon as you get the hang of it, you'll never go back.
My main issue now is getting doors to appear without that annoying clipping, even if I use the example molds from the zoo mechanics I can't get it perfect.
I also have another question, let's say I have two maps open in hammer in separate windows.(separate windows within the same instance of hammer) If I select every entity in one window, and cut it, can I paste it into another window and add that map to it?
When pasting a whole map you should probably use Ctrl-Shift-V, which lets you keep the origin intact.