[PTI] Requiem (Advanced)
Posted Jul 21, 2014
A complex puzzle for experienced players. No advanced techniques or special skills needed. I put Advanced in the title to keep beginners from trying.
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Posted Jul 21, 2014
Replied
27 minutes
later
2014-07-21_00002.jpg
2014-07-21_00001.jpg
Posted Jul 24, 2014
Replied
2 days
later
toncica, I'm a bit confused about your map. There is a pedestal button under a panel, but there is no indication of what makes it available to use. I've tried several laser catchers and buttons, but nothing seems to make it appear. Is this something that just happens by magic or what?
Posted Jul 24, 2014
Replied
17 hours
later
The pedestal button isn't needed right now, it exists because the player could find a way to trap himself in that area when he has the standard cube available (also conveniently linked to another item). When you arrive to pick up the standard cube the pedestal button is triggered.
So unless you noclip through the map the button will become available automatically.
Posted Jul 24, 2014
Replied
2 hours
later
Ah, okay. I suppose that was the only way to handle the problem, but it sure confused me.
Posted Jul 24, 2014
Replied
11 minutes
later
Never thought that would be cause for confusion. I could add a symbol that indicates how it becomes available but why were you even attracted to the button?
Posted Jul 25, 2014
Replied
14 hours
later
Because it was a known unknown. Before I try to solve a puzzle I like to gather as much information as possible. I could see the button under the panel and that it was attached to two timers and I wanted to know if they were delay timers or activation-length timers. And I wanted to know why the mapper (that is, you) made it inaccessible. I can assure you, my attraction for your button was purely platonic.
Posted Jul 25, 2014
Replied
57 minutes
later
I'm relieved to hear that. That button is the youngest item on the map. I've tested signage for the button activation but that looked worse to me. It looks like it's a choice between having a confused player or having a potentially trapped player.
Posted Jul 25, 2014
Replied
5 hours
later
I wouldn't worry about it if I'm the only one that's mentioned it.
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Posted Jul 28, 2014
Replied
2 days
later
Well, there was another mention of it therefore I added the signage for the button activation.