[PTI] Sandy's Twin Adventure
Posted Oct 07, 2013
A test with HMW's sendificator device made with beemod2. Should be a bit of a challenge but nothing to stump you forever. The map was forked from an early stage of Dreamer's "Sandy Fikator".
Major update: more puzzle at the end, less convoluted way in the beginning
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Posted Oct 17, 2013
Replied
9 days
later
Shameless bump because of a major update to the map:
- balanced, starts easy gets harder
- extended puzzle
- no hidden logic
- no invisible connections (except one, you know the one)
- you can recover from any point as long as you're alive
- no unintended solutions (hopefully)
- much more challenging
- prettier, as far as a crappy PTI map can be called pretty
Posted Oct 19, 2013
Replied
2 days
later
Thanks for the hints on the workshop page. Moving the final cube was very difficult for me.
I am tempted to do a play video but am not completely sure I could even do it again in any reasonable timeframe.. A brilliant puzzle...thanks for creating.
Played a new updated version : some new cosmetics but solved the puzzle again.
I am tempted to do a play video but am not completely sure I could even do it again in any reasonable timeframe.. A brilliant puzzle...thanks for creating.
Played a new updated version : some new cosmetics but solved the puzzle again.
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Posted Oct 21, 2013
Replied
2 days
later
Thanks for playing and glad you enjoyed it. To fix an unintended solution I had to add trigger zones and a little logic in one place. The regular player shouldn't be bothered by it unless he tries hard to break to the puzzle.