[PTI] Symmetry
Posted May 11, 2012
A study on human perception of timing and dimensional awareness.
External: http://steamcommunity.com/sharedfiles/f ... d=71487104:** 0 B
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Posted May 11, 2012
Replied
1 hour
later
yawn I just added all the maps from the thread to the playlist and there were already 3 symmetry maps
Posted May 12, 2012
Replied
5 hours
later
You might want to rework this and get rid of a lot of portalable surfaces.
The way it is now, you need neither the lightbridge nor the angled surface in the starting room. You can just fire a portal to get to the next area.
In the last part, the turret maze - speaking of it: mazes are annoying in my opinion -, you just fire portals below the turrets and you're set. I guess you wanted the player to use the spheres to "bowl" the turrets? Remove the portalable surfaces around the turrets then.