[PTI] Tetramino T

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Jacu
81 Posts
Posted Jun 01, 2012
Two rooms puzzle. Probably it's medium-hard dificultity, but I'm not sure, becouse this is my first maping experience. Intended solution do not requires any hard moves

Click here to download Tetramino T

Click here to download Tetramino T

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marKiu
238 Posts
Posted Jun 01, 2012
Replied 1 hour later
Nice little shortmap. I like how you pulled off a design with the puzzle creator.
The turrets were my biggest problem. After that I went through it pretty easy. Is the last part intended?
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Jacu
81 Posts
Posted Jun 01, 2012
Replied 45 minutes later
Wow MarKiu, you solved it faster, than I expected. That means I need to learn a lot about making difficult puzzle.
Yes, last part is 100% intended.
Could you describe how you killed turrets?
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marKiu
238 Posts
Posted Jun 01, 2012
Replied 44 minutes later
Ye I know that for myself -.- It can be very hard to create unobvious puzzles. Sometimes there's just one unintended solution but if you fix it the whole puzzle gets so obvious that you have to start all over again...

I dropped the cube through a floor portal. It flings through the lasergrid inside the funnel and kills one turret. The I grabbed the cube through a floor portal under the funnel and repeated those steps until all turrets were gone.

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Jacu
81 Posts
Posted Jun 01, 2012
Replied 42 minutes later

marKiu wrote:
I dropped the cube through a floor portal. It flings through the lasergrid inside the funnel and kills one turret. The I grabbed the cube through a floor portal under the funnel and repeated those steps until all turrets were gone.

Same as my roommate just did
This is solution I was afraid of, but I have no idea how to block it. In intended solution you dont need to repeat it four times

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Jacu
81 Posts
Posted Jun 01, 2012
Replied 3 hours later
I updated the map, this solution is still possible, but it requires very tight timing. Repeating it 4 times will be pain in ass, so it will force player, to find something else
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marKiu
238 Posts
Posted Jun 02, 2012
Replied 14 hours later
Yup that is way better Good idea with the timing on the laser!

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Jacu
81 Posts
Posted Jun 02, 2012
Replied 32 minutes later
Thats exactly what I had in mind
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a2912871
32 Posts
Posted Jun 02, 2012
Replied 3 hours later
Nicely done Jacu. I enjoyed every minute until the very last part with the wall button. I just could not get it right.
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HeadShot
174 Posts
Posted Jun 02, 2012
Replied 5 hours later
Good map, tricky!
How did you get the laser to blink like that? Hammer?
Last move was neat, I knew it had to use the bridge. Tried to find a method using the funnel as well, then realized you can just wedge the cube in there!
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Jacu
81 Posts
Posted Jun 02, 2012
Replied 1 hour later

a2912871 wrote:
Nicely done Jacu. I enjoyed every minute until the very last part with the wall button. I just could not get it right.

Bruteforce is not a good method. Move portal with bridge little bit, it will work better

HeadShot wrote:
How did you get the laser to blink like that? Hammer?

Nope. Noclip around, you'll see ;]

Thank you guys for nice opinions, maybe I'll make another map in future. Now I have some evil idea in mind, something I have never seen before

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a2912871
32 Posts
Posted Jun 02, 2012
Replied 48 minutes later

Jacu wrote:
a2912871 wrote:

Nicely done Jacu. I enjoyed every minute until the very last part with the wall button. I just could not get it right.

Bruteforce is not a good method. Move portal with bridge little bit, it will work better

I probably made it a lot more tedious than necessary, I didn't know a good technique to do it.