[PTI] This looks Impossible V2

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IAMVOLDY
38 Posts
Posted May 26, 2012
...but it's not! Play it and rate it!

Second version of my first Portal 2 test chamber.
Little look fix and a new puzzle with laser (nothing too complicated thought).

Thanks to "Martini991", "Logic" and "Wade Tia Wilson" for betatesting!

Click here to download This looks Impossible V2

Click here to download This looks Impossible V2

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hobblehobble
8 Posts
Posted May 26, 2012
Replied 6 minutes later
what on earth is this ?
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RogerL
490 Posts
Posted May 26, 2012
Replied 3 hours later
This was actually more challenging than I thought it would be and it had some nice new elements to it that took me awhile to figure out. I enjoyed this map a lot. I don't know if this was intended, but I portal bumped on the flooron my way back with the cube. Couldn't figure out any other way because it was not working with me and the cube flinging together. We kept crashing into each other and fatally slowing down.
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Logic
298 Posts
Posted May 26, 2012
Replied 1 hour later
I'll see if I can break this one as well
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IAMVOLDY
38 Posts
Posted May 27, 2012
Replied 12 hours later

hobblehobble wrote:
what on earth is this ?

Hopefully a test chamber

RogerL wrote:
I don't know if this was intended, but I portal bumped on the flooron my way back with the cube.

You should use the portal that you used to go back to the beginning to take the cube with you to the 2nd section of the map

I'm uploading a walktrough for this map

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RogerL
490 Posts
Posted May 27, 2012
Replied 3 hours later

IAMVOLDY wrote:
RogerL wrote:

I don't know if this was intended, but I portal bumped on the flooron my way back with the cube.

You should use the portal that you used to go back to the beginning to take the cube with you to the 2nd section of the map

Well, the way I got back to the beginning didn't allow me to do that. What I did to get back was portal the floor where I started the fling and then I portaled the wall to get out from behind the death rays.

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Logic
298 Posts
Posted May 27, 2012
Replied 2 hours later
There is still a problem where you get stuck on the other side if you place both your portal over there before you've gotten the cube.

Is the "laser-to-raise-stairs really necessary? Removing that would solve this problem.

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IAMVOLDY
38 Posts
Posted May 27, 2012
Replied 4 hours later

Logic wrote:
There is still a problem where you get stuck on the other side if you place both your portal over there before you've gotten the cube.

Is the "laser-to-raise-stairs really necessary? Removing that would solve this problem.

I don't think it's a real problem, gettin stuck is a part of the game.
There are 2 main problems:
Witout a place where you are forced to put the cube (in this case on top of the laser beam) it will be hard to figure out how turn off the laser grid.
The other big problem is that without the cube needed to raise the stairs it will be extremely easy to go back to the other side, and this will cause the first technical jump (and so all the map) to become totally useless.

RogerL wrote:
Well, the way I got back to the beginning didn't allow me to do that. What I did to get back was portal the floor where I started the fling and then I portaled the wall to get out from behind the death rays.

mmm, i don't understand.
Check the solution video. Did you solv it this way? http://www.youtube.com/watch?v=qwoQeivvuCg

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RogerL
490 Posts
Posted May 27, 2012
Replied 3 hours later
I see what I did wrong. I flung over initially using both portals, so my only way back to get the cube was to place a portal on the floor next to the laser grid and one on the wall. Then my only way back with the cube was to either fling over again (which doesn't work very well) or portal bump, which did!
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mZLY
87 Posts
Posted May 28, 2012
Replied 9 hours later
Getting stuck is not part of the game...
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IAMVOLDY
38 Posts
Posted May 28, 2012
Replied 52 minutes later

RogerL wrote:
I see what I did wrong. I flung over initially using both portals, so my only way back to get the cube was to place a portal on the floor next to the laser grid and one on the wall. Then my only way back with the cube was to either fling over again (which doesn't work very well) or portal bump, which did!

I've tried to use both portal on the ground (wrong method) to get to the other side.
I've noticed that you can bo back to the beginning in this way, and that's not a bad thing since thanks to this you can't get stuck on the second section of the map can be frustrating for some (@ mZLY ).
Howevwer i don't know if this can distract the players that will try the fling with 2 portals + cube (a possible but really hard solution) and so they will give up thinking that the map is too hard without trying other ways.
In every case, that solution is easily removable by changing the red laser grid with a fizzler, so you can't place the portal on the bridge from the 2nd section or by making adding the missing glass (that was intended to make the first part easier.

P.S. still not understand what you mean for portal bump
P.P.S. I'm tempted to install the hammer and make a "This Looks Impossible V3"

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RogerL
490 Posts
Posted May 28, 2012
Replied 4 hours later
You can look up portal bump tutorials on YouTube, but for your map it means that I can place a portal on both sides of the glass walls on the bridge and get to the other side that way.

Flinging with both portals is a normal and acceptable way to play this game. As a mapmaker, you shouldn't make a player get stuck because they use that method. In your map, I don't get stuck, but I'm forced to use a glitch to proceed. This should be changed, I think.

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IAMVOLDY
38 Posts
Posted May 28, 2012
Replied 2 hours later
You are not forced to use a glitch (that i think is impossible to fix), there is a proper (hard to find) solution.
Gettin stuck makes you understand that the double portal flinging on the bridge is not the right way to solve the chamber.
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RogerL
490 Posts
Posted May 28, 2012
Replied 28 minutes later
I'm sorry, but I don't think that leaving a player stuck, for any reason, is very good level design. Why not just provide an easy way to get back so they can try other methods and, eventually, find yours? If you do this, then there is no reason to fix your map to avoid the glitch, since it is much slower to do this than any other method of getting across.
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IAMVOLDY
38 Posts
Posted May 28, 2012
Replied 1 hour later
Initially I thought to put a tunnel with fizzlers to bo back to the beginning easily, but I removed it because imho it was very cofusing.

However, there is a way to go back to the beginning but it doesn't let you carry the cube back to the 2nd section (at least not easily, it's almost impossible)