Click here to download Verticular Faith
Click here to download Verticular Faith
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Click here to download Verticular Faith
Click here to download Verticular Faith
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sicklebrick wrote:
Yay, moar verticulars!
Cheers, this one was pretty good too; it felt much like the others with all the backtracking and planning your next couple of jumps, etc. Little easier than the last, but still fun. Ty
Thanks, I'm glad you like it. I think I've covered all elements so far in the series. No wait, light bridges? Hmmmmm, maybe.
RogerL wrote:
I thought this was a pretty nice puzzle, but there was one section I really did not like. The area where you bounce around on a series of three (four?) faithplates and have to shoot a portal in the perfect position to activate the panels was tedious and, very quickly, annoying. I would like to suggest either adding some portal placement helpers or narrowing the section of portable surfaces there. Other than that, I thought it was challenging and quite fun to play.
Thanks for your input. I wanted to add a degree of difficulty to this puzzle. This is the first time I've used this type of difficulty in the said manner. I would not be the first to do so of course. When I first play tested it, I nailed it on the first shot. The next time I play tested it, it took me 3 tries to get it. I understand it can be tedious, but keep in mind that player skill can often be dictated by the degree of patience one would have. Some players may laugh at the fact it took them 5 tries to get it, whereas some could easily get frustrated at the first misfire. At least with this puzzle, it's not "get killed" if you miss. So to be honest with you, those are my frustrating dislikes towards a puzzle, and I would not build one as such. The degree of preference towards how challenging a puzzle can be varies from one player to another. Do keep in mind that your opinion is noted as well as welcomed.
Cheers.
SkyFerret wrote:
...but I'd rather see someone improve their skills (which would make future gameplay a better experience) instead of giving up.
I didn't give up; I've completed and rated your map. And you're right, my skills could always be better. But I've played hundreds of custom maps and I think I have a feel for what a typical (non-ninja) player might experience as frustration. I thought that part of your map qualified, but I could always be wrong.
EDIT: And don't forget, you created the map so you know exactly where the portal needs to go. I don't. I have to discover it myself, while flying through the air -- in an arc.
sicklebrick wrote:
Moar verticulars please. Fast becoming my favourite series :p
I think I ran out of elements to implicate themes, however, I do have some ideas on the board.