[PTI] Verticular Faith

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SkyFerret
276 Posts
Posted Jun 21, 2012
The seventh installment to the Verticular series. It's all about aerial faith plates to navigate your way vertically through multiple levels to reach the exit. In this puzzle, there are plenty of faith plates to keep things interesting. Some parts of the puzzle require shooting on the fly. Other elements include lasers, tractor beams and some turrets. I'm sure you'll find it quite fun as well.

Click here to download Verticular Faith

Click here to download Verticular Faith

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sicklebrick
876 Posts
Posted Jun 22, 2012
Replied 16 hours later
Yay, moar verticulars!
Cheers, this one was pretty good too; it felt much like the others with all the backtracking and planning your next couple of jumps, etc. Little easier than the last, but still fun. Ty
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SkyFerret
276 Posts
Posted Jun 22, 2012
Replied 9 minutes later

sicklebrick wrote:
Yay, moar verticulars!
Cheers, this one was pretty good too; it felt much like the others with all the backtracking and planning your next couple of jumps, etc. Little easier than the last, but still fun. Ty

Thanks, I'm glad you like it. I think I've covered all elements so far in the series. No wait, light bridges? Hmmmmm, maybe.

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sicklebrick
876 Posts
Posted Jun 22, 2012
Replied 16 minutes later
And verticlar classic! (Just portals and panels and stuff :p) ..oh and maybe verticular Diversity (the massive vacuum cleaner things)
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SkyFerret
276 Posts
Posted Jun 22, 2012
Replied 10 minutes later
Diversity vents, that would be fun. I'd have to start learning to use Hammer. I've been thinking about it now and then, but the PTI editor is so easy to use. One of these days I might try it. As for just portalable panels and such, perhaps I could call it Verticular Standard.
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sicklebrick
876 Posts
Posted Jun 22, 2012
Replied 37 minutes later
Aaah, I forgot these were PTI >.<
I cba working this afternoon, so I did a vid

apxZUZesMzk

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RogerL
490 Posts
Posted Jun 23, 2012
Replied 13 hours later
I thought this was a pretty nice puzzle, but there was one section I really did not like. The area where you bounce around on a series of three (four?) faithplates and have to shoot a portal in the perfect position to activate the panels was tedious and, very quickly, annoying. I would like to suggest either adding some portal placement helpers or narrowing the section of portable surfaces there. Other than that, I thought it was challenging and quite fun to play.
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SkyFerret
276 Posts
Posted Jun 23, 2012
Replied 12 hours later

RogerL wrote:
I thought this was a pretty nice puzzle, but there was one section I really did not like. The area where you bounce around on a series of three (four?) faithplates and have to shoot a portal in the perfect position to activate the panels was tedious and, very quickly, annoying. I would like to suggest either adding some portal placement helpers or narrowing the section of portable surfaces there. Other than that, I thought it was challenging and quite fun to play.

Thanks for your input. I wanted to add a degree of difficulty to this puzzle. This is the first time I've used this type of difficulty in the said manner. I would not be the first to do so of course. When I first play tested it, I nailed it on the first shot. The next time I play tested it, it took me 3 tries to get it. I understand it can be tedious, but keep in mind that player skill can often be dictated by the degree of patience one would have. Some players may laugh at the fact it took them 5 tries to get it, whereas some could easily get frustrated at the first misfire. At least with this puzzle, it's not "get killed" if you miss. So to be honest with you, those are my frustrating dislikes towards a puzzle, and I would not build one as such. The degree of preference towards how challenging a puzzle can be varies from one player to another. Do keep in mind that your opinion is noted as well as welcomed.

Cheers.

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RogerL
490 Posts
Posted Jun 23, 2012
Replied 1 hour later
I think I made a little over a dozen rounds, firing three to four portals per round. I guess I just have bad luck with such things.
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SkyFerret
276 Posts
Posted Jun 23, 2012
Replied 39 minutes later
Well sir, they way I see it is that if I can do it (in 3 to 4 rounds), so can you. The method I use is to immediately face towards it. Meaning that as soon as you jump on the first faith plate, turn towards the targeted area. As well as side to side mouse movement, it probably takes very steady up and down movement which would be the primary focus on accurate targeting. This probably means you would have to completely ignore the fact that you are traversing a set course from on plate to another, and pay no attention to it because it will guide you on the set course without falling into the goo pond. Also, the difference between using left or right click to shoot could make a difference in what you're more comfortable with. Sorry for being long winded, but I'd rather see someone improve their skills (which would make future gameplay a better experience) instead of giving up.
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RogerL
490 Posts
Posted Jun 23, 2012
Replied 4 hours later

SkyFerret wrote:
...but I'd rather see someone improve their skills (which would make future gameplay a better experience) instead of giving up.

I didn't give up; I've completed and rated your map. And you're right, my skills could always be better. But I've played hundreds of custom maps and I think I have a feel for what a typical (non-ninja) player might experience as frustration. I thought that part of your map qualified, but I could always be wrong.

EDIT: And don't forget, you created the map so you know exactly where the portal needs to go. I don't. I have to discover it myself, while flying through the air -- in an arc.

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zivi7
649 Posts
Posted Jun 24, 2012
Replied 12 hours later
I enjoyed it. I especially liked the "jump and run" parts with the lasers: Not too easy, but no problem at all to repeat them after a fail.
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sicklebrick
876 Posts
Posted Jun 26, 2012
Replied 2 days later
Moar verticulars please. Fast becoming my favourite series :p
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SkyFerret
276 Posts
Posted Jun 26, 2012
Replied 2 hours later

sicklebrick wrote:
Moar verticulars please. Fast becoming my favourite series :p

I think I ran out of elements to implicate themes, however, I do have some ideas on the board.