[PTI] White Room

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toncica
100 Posts
Posted May 06, 2013
This is a test in a white room, hence the name of the test, derived from the color - which is white.

Click here to download White Room

Click here to download White Room

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pm_Chander
78 Posts
Posted May 07, 2013
Replied 15 hours later
Nice small map!

gameplay video: http://www.youtube.com/watch?v=xRSsc1hi ... e=youtu.be

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toncica
100 Posts
Posted May 07, 2013
Replied 1 hour later
Thanks Chander, you have always been an inspiration. I made a small update after watching your video.
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josepezdj
2,386 Posts
Posted May 08, 2013
Replied 21 hours later
My God! What a puzzle! Haha.. I think I've got a truly great solution! and I'm saying "I think" because it's only in my head since I played for 10 minutes this morning only to have the puzzle in mind, and then I've dedicated to the workshop picture like 3 hours or so from my workplace (without playing )...

As soon as I arrive home I'll perform it and record it!

AMAZING MAP TONCICA (you even made Chander play!!! Hats off!!)

EDIT
Hmmm.... well, I coulnd't do the way that I had planned I would, but I came with another version of my own solution I think it's near to be legit, but I'm not completely sure (maybe it's a bit too elaborated)... Indeed, the step I couldn't perform seemed more legit but it cannot be done although I'll mess around with the idea in order to see how could I perform it eventually

Video rendering... wait for your comments, Toncica... (give it a few hours yet)

EDIT II

Lol, I made a shorter version of my solution only 30 mins. left....

i9ZZ19mbNUk

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quatrus
1,047 Posts
Posted May 08, 2013
Replied 3 hours later
Nice, simple looking but hard to figure out...Thanks for creating.
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toncica
100 Posts
Posted May 08, 2013
Replied 32 minutes later

josepezdj wrote:
I think it's near to be legit, but I'm not completely sure (maybe it's a bit too elaborated)

That is pretty much the intended solution, thank you for the video. You put more skill into it than I had expected though, so I made a small adjustment to have it done in a more boring way than yours.

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josepezdj
2,386 Posts
Posted May 08, 2013
Replied 2 hours later

toncica wrote:
so I made a small adjustment to have it done in a more boring way than yours.

Hmmm... I see, I can still use the same solution but against the side wall near the funnel

Ey Toncica, would I be allowed to make a remix of this map making it a bit more complex incuding THAT step I coulnd't do in your map that I was referring to in my previous post?

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toncica
100 Posts
Posted May 08, 2013
Replied 1 hour later

josepezdj wrote:
Ey Toncica, would I be allowed to make a remix of this map making it a bit more complex incuding THAT step I coulnd't do in your map that I was referring to in my previous post?

Sure, I think it's great to see when one idea spawns another idea. It only adds value. Also, feel free to share if you have an elegant solution for forcing the player to shoot the 0:30 portal from your video in the marked area without introducing black tiles http://i.imgur.com/cs3ZqUq.jpg

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HeadShot
174 Posts
Posted May 08, 2013
Replied 1 hour later

Looks deceptively simple, ends up with a great soluton! Awesome chamber!

WhiteRoomDemo.dem.zip
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toncica
100 Posts
Posted May 08, 2013
Replied 1 hour later
Thanks HeadShot, that's the first playthrough that stuck 100 % to the plan.

Originally I wanted to have the solution more complicated but I wasn't satisfied with the look and feel of it, so I left it like this hoping it wouldn't be too simple. Still dying to know what josepezdj had in mind.

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josepezdj
2,386 Posts
Posted May 09, 2013
Replied 2 hours later

toncica wrote:
Sure, I think it's great to see when one idea spawns another idea. It only adds value.

Great then!

toncica wrote:
Also, feel free to share if you have an elegant solution for forcing the player to shoot the 0:30 portal from your video in the marked area without introducing black tiles http://i.imgur.com/cs3ZqUq.jpg

Well, I think you did it perfect with that grate IF the intended solution is to fling like I did to reach the funnel (I still can perform the same solution but now shooting that side wall you remark in your screenshot instead of on the other wall)

Although, I plan a fewer steps more; this is to introduce just one of them (I still need to add 1 more move, for which I might add another side room behind a fizzler on the right side right after you enter the chamber)

Also, I could have added some water (covered with grate) on the floor below the funnel is one allowed to do so? that is not black grates, right?

Wait your comments before continuing

EDIT
Ouchh! Water forces black tiles around! Damn it... let's forget about water then... Or is it the grate that does?

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toncica
100 Posts
Posted May 09, 2013
Replied 1 hour later

josepezdj wrote:
Well, I think you did it perfect with that grate IF the intended solution is to fling like I did to reach the funnel

That's correct. Just that one portal from 0:30 bothered me, because then the funnel wouldn't need to be next to the wall and that was supposed to be a significant detail for the solution. That way it's not hard to execute and the funnel's position might act as a clue.Fine then, I'll leave it as it is. Done.

Before publishing I experimented with water and stuff and also had the cube oscillating like in Chander's video but in a different context. That didn't work well as it didn't look like a simple puzzle anymore. And yes, it's the water that makes the tiles black. Not fitting when you put "white" into the map's title.

Don't assume that you have to keep anything exactly as it is on my map. Do as you please to achieve what you have in mind.

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josepezdj
2,386 Posts
Posted May 09, 2013
Replied 4 hours later

toncica wrote:
And yes, it's the water that makes the tiles black. Not fitting when you put "white" into the map's title.

Hehe... I could change that in hammer

toncica wrote:
Don't assume that you have to keep anything exactly as it is on my map. Do as you please to achieve what you have in mind.

Yeah, I know, however the idea is to make it match as much as possible to the original layout Also, the ending is the same...

It's name could be "Toncica's White Room [josepezdj's remix]" or something like that... I'll try to finish a PTI version quickly to send it to you to beta-test if you want, ok? (I might introduce a few changes in hammer before release...)