[PTI] White Room
gameplay video: http://www.youtube.com/watch?v=xRSsc1hi ... e=youtu.be
Haha.. I think I've got a truly great solution! and I'm saying "I think" because it's only in my head
since I played for 10 minutes this morning only to have the puzzle in mind, and then I've dedicated to the workshop picture like 3 hours or so from my workplace (without playing
)...
As soon as I arrive home I'll perform it and record it!
AMAZING MAP TONCICA
(you even made Chander play!!! Hats off!!)
EDIT
Hmmm.... well, I coulnd't do the way that I had planned I would, but I came with another version of my own solution
I think it's near to be legit, but I'm not completely sure (maybe it's a bit too elaborated)... Indeed, the step I couldn't perform seemed more legit but it cannot be done although I'll mess around with the idea in order to see how could I perform it eventually
Video rendering... wait for your comments, Toncica... (give it a few hours yet)
EDIT II
Lol, I made a shorter version of my solution
only 30 mins. left....
josepezdj wrote:
I think it's near to be legit, but I'm not completely sure (maybe it's a bit too elaborated)
That is pretty much the intended solution, thank you for the video. You put more skill into it than I had expected though, so I made a small adjustment to have it done in a more boring way than yours. 
toncica wrote:
so I made a small adjustment to have it done in a more boring way than yours.
Hmmm... I see, I can still use the same solution but against the side wall near the funnel 
Ey Toncica, would I be allowed to make a remix of this map making it a bit more complex incuding THAT step I coulnd't do in your map that I was referring to in my previous post? 
josepezdj wrote:
Ey Toncica, would I be allowed to make a remix of this map making it a bit more complex incuding THAT step I coulnd't do in your map that I was referring to in my previous post?
Sure, I think it's great to see when one idea spawns another idea. It only adds value. Also, feel free to share if you have an elegant solution for forcing the player to shoot the 0:30 portal from your video in the marked area without introducing black tiles http://i.imgur.com/cs3ZqUq.jpg
Looks deceptively simple, ends up with a great soluton! Awesome chamber! 
Originally I wanted to have the solution more complicated but I wasn't satisfied with the look and feel of it, so I left it like this hoping it wouldn't be too simple. Still dying to know what josepezdj had in mind.
toncica wrote:
Sure, I think it's great to see when one idea spawns another idea. It only adds value.
Great then!
toncica wrote:
Also, feel free to share if you have an elegant solution for forcing the player to shoot the 0:30 portal from your video in the marked area without introducing black tiles http://i.imgur.com/cs3ZqUq.jpg
Well, I think you did it perfect with that grate IF the intended solution is to fling like I did to reach the funnel (I still can perform the same solution but now shooting that side wall you remark in your screenshot instead of on the other wall)
Although, I plan a fewer steps more; this is to introduce just one of them (I still need to add 1 more move, for which I might add another side room behind a fizzler on the right side right after you enter the chamber)
Also, I could have added some water (covered with grate) on the floor below the funnel is one allowed to do so?
that is not black grates, right?
Wait your comments before continuing 
EDIT
Ouchh! Water forces black tiles around!
Damn it... let's forget about water then... Or is it the grate that does? 
josepezdj wrote:
Well, I think you did it perfect with that grate IF the intended solution is to fling like I did to reach the funnel
That's correct. Just that one portal from 0:30 bothered me, because then the funnel wouldn't need to be next to the wall and that was supposed to be a significant detail for the solution. That way it's not hard to execute and the funnel's position might act as a clue.Fine then, I'll leave it as it is. Done. 
Before publishing I experimented with water and stuff and also had the cube oscillating like in Chander's video but in a different context. That didn't work well as it didn't look like a simple puzzle anymore. And yes, it's the water that makes the tiles black. Not fitting when you put "white" into the map's title. 
Don't assume that you have to keep anything exactly as it is on my map. Do as you please to achieve what you have in mind.
toncica wrote:
And yes, it's the water that makes the tiles black. Not fitting when you put "white" into the map's title.
Hehe... I could change that in hammer 
toncica wrote:
Don't assume that you have to keep anything exactly as it is on my map. Do as you please to achieve what you have in mind.
Yeah, I know, however the idea is to make it match as much as possible to the original layout
Also, the ending is the same...
It's name could be "Toncica's White Room [josepezdj's remix]" or something like that... I'll try to finish a PTI version quickly to send it to you to beta-test if you want, ok? (I might introduce a few changes in hammer before release...)