Puzzle Idea: use tubes to redirect excursion funnels
msleeper wrote:
Oh shit, I totally did not remember that happening. Can anyone decompile and see how that effect is made?
Will do!
In the level, when you actually get a bomb and blow up the side of the pipe it then activates blob_sprayers (i.e. the real gel that makes you slide).
So what they actually did was make an illusion that the gel is flowing through the pipes using a particle system instead of actually making gel flow through it.
The great thing about these particle systems is that they can be parented, same with the info_target it is referencing and turned on and off: so a pipe that moves along gel in a pipe puzzle is entirely possible.
msleeper wrote:
Very cool, chicken. Thanks for finding that out! You should make a demo map with the flowing gel effect, I bet people could use that to make some pretty rad shit.
I could upload one soon. All I need to do is put in some comments on how to make it curve nicely.
EDIT: I uploaded an example .vmf. Here's the link to the thread topic2798.html
I hope to see this in a map soon.