Rate a map, post a map
The idea is this: before posting a map here, you have to play through and review the previous one. Hopefully it will help new mappers get more feedback on their maps.
I would post the first puzzle, but I don't have a new one ready. I'll add one in a few days if nobody beats me to it. 
Let the mapping begin!
Awesome. Two questions 
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Maps made in the default editor fine to post in this thread?
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Is there a piece of software that you experts would recommend for like capturing the video and audio of us playing through the map? (eg for spoken commentary or to watch through someone's blind run say if we wanted to stick it on youtube)
2) I've been looking for one myself, still haven't found one that works well for me.
Glass Floors: http://steamcommunity.com/sharedfiles/f ... =139431473
I'll try your map in the next half an hour or so now that I've completed mine, Xindaris.
I'll edit this post later with my thoughts on yours and a link to the one I just made.
Edit: OK! Only just completed yours, Xindaris (a couple of beers later and a couple of fingernails fewer!)
I don't know how you guys officially rate maps but I guess the most important things are:
Layout/aesthetics: 9/10, excellent compact use of space, no complaints at all. Some of the lights looked a tiny bit awkward but that's always going to be the case in such a small map.
Challenge: 9/10, this was tough for me, but perhaps for more experienced guys here it might be easier.
Enjoyment: 7/10, not much to criticise, all I can really say is that at times I kinda felt for a lot of it I was playing trial-and-error, maybe due to not reading the signage clearly or maybe due to the difficulty of the map itself. I think a more experienced or just fundamentally better player would love this map, so good job mate.
Here's mine:

How's your new map coming along Felix?
andyp99x wrote:
No biters on mine, is it that bad?
I played through your map and made a vid of what I found:
My (spoiler-free) thoughts:
First Room
Looks nice - I like the symmetry of it and it's a good size. Provided, of course, that I solved it in the intended way, I thought it was a good mechanic to work with but it was a little too unforgiving; I only included the successful attempt on the vid, but it took me about ten tries each run-through. I took the liberty of quickly bashing together a map as an example of how I'd work with that mechanic:
http://steamcommunity.com/sharedfiles/filedetails/?id=147420694
Connecting Room
As shown in the vid - you don't really need to finish the puzzle here, and if you fail you have to either do what I did (which is easier) or redo the first part, which I would not be happy about due to its difficulty.
Final Room
I think I have an idea what you were going for here, but it's so easily skipped that I couldn't quite work out what was intended. Definitely looks interesting enough that I'd want to play a reworked version.
Overall, this map shows promise, but you need to playtest the shit out of it before releasing.
Cheers dude, you'll have a proper version of it by tonight
Edit: Try now here
The reflection cube now appears much earlier in the map as I used the cube switch for the regular cube, as like a save point to come back to if the second section of the map goes wrong. First bit is now tidier and easier and the third bit has much less whitewall
The map is so much better now. I too had trouble on the previous version with the fizzlers. First try was successful and then I had brain lag or something and failed at least ten times in a row. Now you can quickly recover from any mistake, well solved.
The last room feels out of place in my opinion. Its size, the gel splatting across the room, the crudeness, it's in contrast to the confined but elegant look of the previous part. I think I know what you want the player to do, but it suited me better to ignore the funnel and to just use the light bridge with some gel. http://youtu.be/jAQlIQgD8X4
lol