Re-orienting the reflection cube
MY first attempt at this was attaching an env_laser and a laser_catcher with an invisible untouchable model to the cube and made the catcher toggle the env_laser. Unfortunately this has sprite glitches and laser glitches and the env_laser needs a target to transmit and it just looks bad
My second attempt involved a prop_laser with an invisible untouchable model attached to a func_tank. However the tank had no intention of working properly when being attached to a physics object and didn't point anywhere near where it was supposed to
I have yet to figure out what I will do for a third attempt. Any ideas?
Try this. Put a logic_playerproxy into the map, name it "playerproxy" or something. Then play the map, pick up a cube, and type into the console "sv_enableholdrotation 1; ent_fire playerproxy ForcePhysicsGrabController". Now see what happens if you hold ATTACK2 and move the mouse.
I had an idea just now involving 6 physboxes, and a tank. I will see what happens next
EDIT: nope, just found out you cannot grab parented physboxes. Back to the drawing board
I call it the semi-automatic angler cube.