Reacreating textures - SOLVED
I guess this is somehow programmed into it somehow, so i was wondering if it is possible to take this texture and recreate it so it functions like a normal wall brush. If so, how can I do that?
yishbarr wrote:
You need Lightmapped generic instead of unlit.
Wrong... this has nothing to do with the shader you use. An overlay uses to have 2 main important properties into its material file that actually make it an overlay:
$decal 1
$translucent 1
Just removing those you'll be able to have an ordinary texture instead of the overlay.
@Fracture: from your picture, I think you are using "brick_block" overlay, right? Well, this is how its material file (brick_block.VMT) looks like:
LightMappedGeneric
{
$basetexture "overlays/brick_block"
$surfaceprop default
$decal 1
$translucent 1
"%keywords" "portal2 underground"
}
As I said, just remove those 2 lines above to have an ordinary texture. Also change its name so you can distringuish the overlay from the new one...
I'm attaching the texture modified for you, just both files into a folder called "overlays" into your portal 2/portal2/materials folder.
(Note that I renamed them to 'brick_block_nodecal' so you can differentiate them)
That said, I'm not sure if this will actually help you out with what you are attampting to do 
thanks for the help
Lpfreaky90 wrote:
I would just grab the base texture; the overlay; load them into gimp; overlap them; collapse it to one texture and make it portalable...
Silly logic is silly
Put nodraw_portable 1 unit over the overlay.
ChickenMobile wrote:
Lpfreaky90 wrote:I would just grab the base texture; the overlay; load them into gimp; overlap them; collapse it to one texture and make it portalable...
Silly logic is silly
Put nodraw_portable 1 unit over the overlay.
yeah; that was my first suggestion too in a previous thread with the same texture, but apparently it didn't work for him, as discussed over here: http://forums.thinking.withportals.com/mapping-help/portable-brick-wall-and-then-smashing-that-brick-wall-t8241.html so yeah... if that still messes up; give this a go. I'd say