Usually I just take a prop_static of a lamp and add a "light" entity next to it. Recently I started to experiment with an entity "light_spot" and noticed a problem. When I place a light source next to a lamp, there is light but it doesnt look like the lamp itself emits it. The lamp is dark but there is light in the room which looks pretty disturbing especially in small rooms. Ive checked some levels in portal and there is a perfect simulation of a lamp emiting light (glass lights and other underground lights). So here is my question: how does one light up the lamp prop itself?
P.S. It looks very disturbing, imagine yourself a turned on light bulb that doesnt glow O.o
