reflectocube problem
The thing is that I have 4 walls and a top. In the walls I have 3 white textures and a env_portal_laser, and in the top i have a prop_laser_catcher.
Now I want a funnel to go through all the three white textures (with help of two guys portals ofcouse). So that a reflectocube could be forced to stay in the middle of the room where the funnels cross each others.
And now comes the problem. the laser beam goes through the reflectocube, but the cube points the laser in the wring direction, i want the laser to be pointed straight up into the catcher. Is this possible to solve or do i have to rething the whole thing?
Just rotate it in hammer until the pivot side points to the catcher
And I'm kinda unclear about this, you don't the cube to move
Unfortunately, there is a no disable motion in the prop_weighted cube.
Since you won't be using it. I recommend putting a box around your cube using a clip texture and then make it a func_vphysics_clip and when the player finishes the puzzles or trigger an entity, you can disable or kill the clip entity.
StGinger wrote:
I do not really get why i should use this clip, how will it help me?
Nvm, I thought you don't want the cube to.move.