[Release] Conundrum
I've just finished / released my debut Portal map. It was highly fun to make, so I plan to make more in the future.
To download, click here: http://myaperturelabs.com/file.php?id=328
Conundrum provides a diversity of puzzles experienced over the course of 4 chambers. The goal of Conundrum is to provide a fun and thought provoking experience for the average Portal player while still being appealing for the more hardcore Portal player as well.
Please feel free to email me at [email protected] with your feedback! I'm always interested in what people think is fun and what needs work. This is my first Portal map and I plan on designing more in the future.

I just couldn't figure out how to get on the platform in the third puzzle (with the deadly water), nowhere to get enough momentum. And I think I have discovered a little bug: the indicator sign leading from the switch on the platform (in the same chamber) in its original state, was randomly switching on and off (from X to V
) for some miliseconds...I lol'd in the turret chamber (who has already played this map alrady knows why
PS: I did not have to murder my companion cube? 
The solution to that platform in the third chamber is a bit obscure (maybe a touch too obscure). I'll look into that X to check mark bug when I get some time. Glad you liked it!
AmnDragon wrote:
The solution to that platform in the third chamber is a bit obscure [...]
Yes, I think that was the only thing harder than "medium". But most people will probably figure it out. (Hint: no fling.)
Mek wrote:
I lol'd in the turret chamber (who has already played this map alrady knows why)
LOL that was also great; forgot to mention that in the download page comment. I love original humour in maps 
so you can think i wouldn't get past the second level
http://img526.imageshack.us/g/conundrum0000.jpg/
Hint: you don't need to do the first picture in the slide show, but it is a different solution that works.
Enjoyed it immensely - thanks for creating for those of us who can't map....just play.
I remember smiling when a wall hit the last turret from the back
kataruna wrote:
Yeah, I liked the map as well. It was good and creative and not too hard. Where did you guys lol exactly?I remember smiling when a wall hit the last turret from the back
this.
King Of Sandvich wrote:
I've had that jumpy indicator light problem in many custom maps, including my own, and even in Portal: Prelude. I've come to assume it's just my graphics card not liking toggled textures.
This has happened to me too, once, but it was when I was developing a map and I later figured out it was due to screwed up button inputs.